Quote Originally Posted by Lorielle View Post
"For hardcore MMORPG players, this may seem boring (and admittedly this is an actual piece of feedback we receive), but if we don’t attract new MMORPG players, then we can’t expect this genre to expand. Based on this concept, we took a story-driven approach, where the battle content becomes progressively harder while the story motivates the player to continue."

Lore. Lore. Lore. Look! This is why they're doing it!
This is pay to play game, Most of the player that used to be hardcore now all working and have a family but want to enjoy the game, Yoshi made a right decision.

And for the class tree I don't mind as long there is balance.
I move out from WoW because of the class balance, where the tank dps is so huge exceed DPS class itself.
And Imbalance stupid Nerf for Monk & Lock where the plate class is so overpowered in PVP arena.

If we have balance it will not force player to pick 1 class only because that class is overpowered and this can create the diversity among player to play what ever they want.