Quote Originally Posted by Alipoprocks View Post
I don't know if I'm happy or sad about the mention of the spec tree.
I honestly wouldn't worry about it too much. The way he describes how it could work sounded strikingly similar to the concept of having classes split off into two jobs; a concept that was abandoned pretty quickly. Personally I don't see it panning out. What might be more likely would be having a system similar to FFXI's Merit system which allowed minor customization with a handful of optional abilities catering to specific play styles.

Quote Originally Posted by Waliel View Post
How I understood that is instead of choosing job X and getting Y skills, you choose Z number of skills and get job X based on that.
That actually isn't far off from the original 1.0 concept which had a much stronger focus on the use of cross class abilities with the idea of having players "define their own class." I can't imagine they would ever go back to that considering classes are more or less ceasing to be developed further as of late. I took his response as more a hypothetical "if we were to do that it would probably work something like this" and not something that is actually being planned to happen.