Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 33
  1. #1
    Player
    Rayinfluense's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Rayinfluense Traurig
    World
    Moogle
    Main Class
    Marauder Lv 80

    Why do we have 1000 TP? Would it be better if we had 100?

    Is there any good reason as to why we have 1000 TP? Nothing in the game, as far as I know consumes a TP amount that ends in anything but 0. There is nothing that consumes 55 TP for example. We can only consume TP in multiples of 10, and we gain 60 TP per 3 seconds, which is a multiple of 10. So why exactly do we have 1000 TP instead of 100? If we had 100, we would gain 6 TP per second, and our skills would consume, 5,7,8,10,12, instead of 50,60,70,80,100,120. It would look nicer and take up less space on my 720p monitor. The only reason this is, that I can come up with is that we may get new skills that consume new amounts of TP, but will that really happen? Also we might as well count in base 12.
    (0)

  2. #2
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Because when we have 99999 HP that 100 is gonna look weird.
    (7)
    Last edited by Brightshadow; 04-11-2015 at 01:47 AM.

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I'd like to add to your question. Why ONLY 1000tp? Since its in the lodestone I assume its a value that is open to change in the future. When can we see gear, food or jobs have varying amounts of tp? Because that can really help in tp heavy situations.
    (0)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,468
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Brightshadow View Post
    Because when we have 9999 HP
    When?

    (8)

    http://king.canadane.com

  5. #5
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rayinfluense View Post
    It would look nicer and take up less space on my 720p monitor.
    That one extra digit take up that much space? Wouldn't the bar size be the same?
    (6)

  6. #6
    Player
    Rayinfluense's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Rayinfluense Traurig
    World
    Moogle
    Main Class
    Marauder Lv 80
    Yeah, the bar is the same and it doesn't take up so much space actually..
    It's more that I think that it looks weird to always have that 0 at the end of my TP number, since it's completely obsolete anyways.
    (0)

  7. #7
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Sounds to me like someone is afraid of big numbers.
    (4)

  8. #8
    Player
    Rayinfluense's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Rayinfluense Traurig
    World
    Moogle
    Main Class
    Marauder Lv 80
    Kind of, or more like I don't like big numbers when they're unnecessary xD
    (0)

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,468
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I, too, don't want to start seeing omega-level numbers.
    I love that Warrior has so much HP but I don't want to start seeing 8.4 million, with damage taken being 2.6m per hit. It would literally end up being the exact same % of HP taken now, but with big numbers to help a player feel accomplished in leveling and gearing up.

    There always needs to be some sort of progression, but the problem is that we're so linear now, the only progression is up. A small selection of BiS gear isn't i130, which is actually nice to see. If they can expand on this, giving us more options, I think we can avoid seeing our unnecessarily large numbers.
    (1)

    http://king.canadane.com

  10. #10
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    I would apreciate more robust TP mechanics. Allow us to manipulate it in more ways than just burning it, and a few classes/skills giving it restoration.

    Ideas i've seen floated:
    - Skills to use it for damage reduction (brace for impact).
    - Skills to use it as a damage buff on certain types of spells (fire, earth, unaspected, etc.)
    - Skills to convert TP to MP, TP to HP, TP to CP... you get the idea.
    - Using TP to jump. (make jump a usable defense against more AOE types)


    BL: TP is a body currency that's underutilized, when compared to MP.
    (3)

Page 1 of 4 1 2 3 ... LastLast