My experience is that pugs usually listen when someone takes the lead. Having the actual initiative to sort things out seems to be out of the comfort zone of your average FF Joe, but people usually follow directions when you explain how and why they should do something.The problem with stunning the armored dragon I e the tortoise is people use stun in their rotation and when people tell them not to stun something most of the time they do it anyway.
The fight in its self isn't even hard but they should up the rewards the problem is when some one dose give directions people don't listen.
This right here.My experience is that pugs usually listen when someone takes the lead. Having the actual initiative to sort things out seems to be out of the comfort zone of your average FF Joe, but people usually follow directions when you explain how and why they should do something.
I try my best to be friendly to new players and as the owner of my FC I generally take it upon myself to assist players with content they haven't yet experienced without the need to watch a video. I merely take the time to explain the fight mechanics to everyone in the party and then, if needed, explain and assign roles to those I feel is best suited.
Generally, as far as SoF goes, I assign both myself and a Dragoon to the cannons due to both of those jobs (myself being a WAR) being able to eat the cannon explosion and recover from in it in the form of Second Wind and Bloodbath (both of which recovers by the time the next cannon is destroyed) allowing for more cannonfire before having to abandon it to the next.
I usually assign the Ninja in the party to Dragonkiller duty as they have boosted movement speed and also assign them to Limit Break duty the moment that it reaches 3 bars as sometimes, we can get in an extra bar.
Both I, and whoever else is on the cannons, handles the snares while everyone else just beats up Visharp and, potentially, the adds as well depending on party makeup.
I explain to the other tank to avoid the feet, collect the adds and attempt to remain between the two front legs so that adds will collect in Visharps attackable frames, enabling a clean shot for all enemies by cannonfire. I also explain that some of the adds do have preset targeting mechanics and that all they need to do is Shield Lob or Tomahawk them once and after the add performs its one attack (which isn't anything to worry about) it'll then following enmity as normal.
I then take the time to explain the singular horde enemies, such as the Armoured Dragon, and what to look out for.
Doing these things almost always (not always because I have failed a few PUG runs in Trial Roulette even doing all this) helps to collect a clear. Someone just has to be willing to not assume that everyone will know the fight or that everyone will wipe the fight and waste your time.
Last edited by Kemiko; 04-15-2015 at 09:47 PM. Reason: Character Limit - Why is this still a thing?
The problem is people are abandoning duty before it even begins. And when you lose two people right off the bat, a few others are going to bail alongside them. There's never a chance for explanation, never an attempt. So the mechanics being too hard or just right are a mute point. This is a big problem, it's stopping people from progression, not progression as in lol better gear, but progression as in I can't do anything else because I'm blocked by this dungeon. As a fresh 50 dps class, do you really want to play a game where you're waiting 30+ minutes for a queue, just to have half the group abandon the moment it starts?
I get what you mean. Definitely. But please remember the tools presented in place already to avoid loss of time through DF PUG. Preformed parties through your own friends, LS or FC or use of PF. These tools are in place to alleviate the issues that come with DF PUG. And if you must DF PUG just voice that people please give it a shot. Not everyone ragequits those trials (like myself) and some come into those trials purposely as a partial preformed party. I've gone into that trial to help clear it with a lot of people I know and I don't usually attempt to get a full party when I do it. It's usually 4-5 total (myself included) and yes, people ragequit out but the flow of those replacing them is quick and I just ask them to give it a go. That alone usually gets them to try at least one run and we usually clear it in that same run. If not, it's because someone missed the first dragonkiller and its obvious that had we got that shot it would've been a clear and those same people who almost ragequit will willingly stick through the second run.
There needs to be a bit more effort on everyone's part.
Though, admittedly, when you know the wipe is inevitable I do wish there was a 'accept defeat' option rather than wait the 10 minutes it takes for Visharp to break the walls before trying it again.
Edit
Though, the comment of a fresh 50 at either Chrysallis or Steps of Faith strikes me as odd. You would have been LV50 for quite some time before hitting either of those duties, especially when meeting the item level requirement. It takes someone to literally know exactly what they're doing to reach both of those trials and meet those item level requirements as soon as possible with touching as little of other content as humanly possible - which would mean they are far from a 'fresh' 50. Anyone coming into those trials will have a grasp of the games mechanics.
Last edited by Kemiko; 04-16-2015 at 02:27 AM. Reason: Character Limit - Why is this still here?
"Fresh 50" as in no end game experience. Like someone who purchased the game after 2.55 and is progressing through the story. While you can assume someone has to have at least some knowledge of their class to progress through the dungeons and trials leading up to SoF, those you'll duty finder through quickly. Reaching this point and being blocked from progression isn't good and it greatly frustrates more casual players who just want to progress the story.
Like I said, I love this trial, think the mechanics are great. But anytime you see people abandoning duty you have to recognize it as a problem that hurts the overall health of the game.
I loved SoF. But however I disliked all the ego in df. It took 10 minutes to explain the fight. 10 minute explanation is too long. I don't think this dungeon needs to be nerfed or changed. People just need to figure it out. It isn't that complicated.
Last edited by Wintersandman; 04-16-2015 at 03:05 AM.
This. So frustrating to know you have blown it but still need to waste all that time waiting for the thing to run its course.
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