[QUOTE=Gardes;2909040]If dodging those mechanics are actually RNG on a regular basis, it's your ISP, not SE.[/QUOTE}

There is a difference between lag (packet loss, which looks like rubber-banding or stop-starting) and latency (ping times - smooth play, but not properly synced AOEs, actions, etc). Lag is generally an ISP routing issue, and for most, it's intermittent. I have only seen it very rarely. Those times it's not just in a dungeon, it's very annoying and most of the time I just log off.

The fact latency comes into play IS SE's fault. It's directly related to distance from the server, there is no magic bullet to fix it like "get another ISP" and they should have coded accordingly. My very first post on this did include a simple way SE can mitigate it even with server-side processing. My main bugbear is the with "oh, it doesn't happen, and if it does happen it's not SE's fault anyway" crowd. It certainly does happen, and SE certainly can do something about it, and they should. That works out well for everyone.