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  1. #1
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by seekified View Post
    I guess I'm just very tired of having my own experience ruined by other people's technical issues.
    What you're ACTUALLY tired of is SE's crap programming that gives no regard to the fact that some people are further away from the server than you are. Try blaming the actual cause, rather than the people who have to put up with it day in and day out.
    (3)

  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by XiXiQ View Post
    What you're ACTUALLY tired of is SE's crap programming that gives no regard to the fact that some people are further away from the server than you are. Try blaming the actual cause, rather than the people who have to put up with it day in and day out.
    Titan ex, levi ex, or any other 'die when you're out of bound' fights including t5/9/13 can be beaten with 300 ping (while also not being a dead weight). I've probably played in a worse place than you considering I had the great firewall of china to deal with. My ping couldnt go any lower than 280 but on stable days, I expect myself to be able to tackle those fights without struggle. You should be able to too. If dodging those mechanics are actually RNG on a regular basis, it's your ISP, not SE.
    (1)

  3. #3
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    [QUOTE=Gardes;2909040]If dodging those mechanics are actually RNG on a regular basis, it's your ISP, not SE.[/QUOTE}

    There is a difference between lag (packet loss, which looks like rubber-banding or stop-starting) and latency (ping times - smooth play, but not properly synced AOEs, actions, etc). Lag is generally an ISP routing issue, and for most, it's intermittent. I have only seen it very rarely. Those times it's not just in a dungeon, it's very annoying and most of the time I just log off.

    The fact latency comes into play IS SE's fault. It's directly related to distance from the server, there is no magic bullet to fix it like "get another ISP" and they should have coded accordingly. My very first post on this did include a simple way SE can mitigate it even with server-side processing. My main bugbear is the with "oh, it doesn't happen, and if it does happen it's not SE's fault anyway" crowd. It certainly does happen, and SE certainly can do something about it, and they should. That works out well for everyone.
    (0)