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  1. #10
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Aeyis View Post
    Snip[/I]
    Because as it is for some abilities the delay is a third or even half the actual casting time on the ability..
    Its been acknowledged over the course of the game by Yoshida and been in patch notes, too lazy to look it up, I might be wrong on it being as much as 3 times as long, though. On launch the in built delay was 0.333 seconds which is a ridiculous amount, and made titan actually require you to know timings beforehand to dodge. After a fairly short amount of time they reduced that for Coil only, saying servers would be overloaded if they reduced it for everywhere else. Later they reduced it for dungeons outside of coil, and I believe we now have it reduced for overworld content as well. This is not based on my personal experience in the slightest.

    Edit: Also a side note, a lot of people mistake the animation time vs cast time on whether they got hit by an AoE, since most games work differently than XIV on this. When the cast bar finishes, whether someone got hit or not is already decided, the animation time after the cast time has nothing to do with it. Not saying this is the case with you, just mentioning in case anyone reading this post didn't know.
    (3)
    Last edited by Malusion; 04-15-2015 at 02:26 AM.