Name: Eisen Gramul
Characteristic: Whimsical Jackass
Dislike: Dismissive behavior. Getting in the way.
Likes: Healthy discourse. Being a valued contributor.
The person your admire: People in general
Dreams: See it all
Current situation: Biding my time with the beastmen tribes.
Your story: Found and raised from a wee babe by a tribe of treasure hunting Highlanders in a crashed Limosian trading vessel off the coast of Ul'Dah, Gramul was raised to be a treasure seeking merchant. Failing at that, he eventually took the role of an adventurer shortly before the calamity to fuel his wanderlust and vaguely defined desire to help. He was one of the fist to document the descent of Dalamud in the early days of the decent. During the war of Dalamud, he found himself in the front lines fending off the advancing army. An unfortunately placed strike from a magitech mech knocked him out cold as the Seventh Umbral Era drew to a close. He awoke to a burning world. His armor shattered, his chocobo badly wounded, friends missing and the opposing army retreated. He went into hiding and nursed his steed Esperado back to health. During this time, he found a baby behemoth whom had lost its mother in the calamity. In what was perhaps a lapse in basic reason and judgment, he adopted the beast as his son.
The years passed and Eisen began to hear word of adventurers gathering once more. Even rumors that the missing army somehow returned with mysterious marks on their necks. Eager to return to a life of adventure, he returned to Ul'dah to begin his adventure anew.
He eventually made his alliance in his birth home of Limsa Lominsa, where his Ul'dahn accent and fondness for silver over steel fell in contrast with the standard Seawolf stereotype. Regardless, he found comfort in the island nation's culture and people.
He was named using an awkward culmination of Highlander language and Hellsguard naming conventions. literally it translates to 'Iron Gram'.




Reply With Quote


