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Thread: Addon support?

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  1. #1
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    GenJoe's Avatar
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    Quote Originally Posted by rina_inverse View Post
    wont that count as "game adjustment" than add on?
    add on sounds like it optional
    add-on IS optional
    But sometimes, they make so much sense, it gets included into the actual game as an official UI.

    WoW has a lot of elements in its UI that first originated from addons.

    I don't know if it's wise to block spells from being cast on conditionals, I don't think addons would go that far.. But all the other UI adjustments, well, that's pretty standard for what addons are capable of.

    I personally can't wait until they implement addon support, but I don't know if I'll ever get to see it in the time I play this game.
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  2. #2
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    Niwashi's Avatar
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    Quote Originally Posted by GenJoe View Post
    I don't know if it's wise to block spells from being cast on conditionals, I don't think addons would go that far.. But all the other UI adjustments, well, that's pretty standard for what addons are capable of.
    I think being able to customize your hotbars is a pretty standard feature for MMO addon support. Having skills only appear on your hotbars when they're applicable is one of the common ways that's put to use.

    For example, in LOTRO, there are a variety of different debuff types that can be cured by different potions, but in the standard UI it requires identifying the type of debuff from its icon in order to choose the right potion type to match it. That can be a bit difficult and error-prone during a fight, so add-ons were created that add the appropriate item-use skills to your hotbar only when you have the matching debuff. That way you know the one that pops up on your screen is the one you need to use. You wouldn't accidentally use one that's not needed because there's no button on your screen for it when it's not needed. (As an additional bonus, that helps clear excess screen clutter while still keeping everything available at need.)

    If similar capabilities were offered in FFXIV addons, they'd be able to do things like Limecat suggested, in only offering the Virus skill on your hotbar when neither it nor Antibody are on your target, or only offering Eye for Eye on your hotbar when your target doesn't have that one.
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  3. #3
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    Quote Originally Posted by Niwashi View Post
    snip
    I know what addons are "capable" of.. Back before WoW overhauled their addons(around WotLK iirc), I was using flexbar with all the custom scripts to pop up insignia on my mouseover in 500% scale under different conditionals.. But they got rid of it as a design decision and decided not to allow addons to alter gameplay mechanics like that

    I'm sure it can be possible within the scope of things depending on how SE goes with this "addon" thing... If we ever get to see it I mean.. I just want addons as for QoL, not to play the game for me.


    Quote Originally Posted by Niwashi View Post
    Having skills only appear on your hotbars when they're applicable is one of the common ways that's put to use.
    Visible queues are fine, but outright barring the usage of a skill because it's not optimal, thus actually altering the player's input, I see too much room for exploitation. Also, hotbar swapping depending on the enemy condition? i.e. Enemy has no debuffs, cast Bio, Enemy has Bio, cast Miasma. etc. That's treading very closely to what a bot would do..
    for example, if the above was implemented, with an elaborate enough addon/script you could pretty much make a 1 button combo for all classes.. 1 button for dps, 1 button for heal.. Hell, you could even make an addon for 1 button crafting that way.
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