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Thread: fcob nerfs?

  1. #41
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Anemone_Valesti View Post
    Thank god it wasn't nerfed yet. I want to down T13 in its Prime x3
    Quote Originally Posted by seekified View Post
    This! My static's on the final phase of T12 at the moment and if all goes well we'll be heading into T13 this weekend. I want to finish this the way they envisioned it.
    Good luck to both of you. ^^
    (0)

  2. #42
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    I'd not object to nerfs, if players were given an option of doing the nerfed or pre-nerfed versions. Just because I can farm FCOB and SCOB, doesn't mean I want it to be made trivial like they did with T6 & T7, and then be forced to play the trivial version or not play at all. I understand and accept that some players need these types of nerfs to experience this portion of an MMO, but just because those people are currently "suffering", doesn't mean that those of us that actually like harder content, should then be denied it to appease the ones that lack a static. But alas, it appears that we'll have to wait for 3.0 before we're given an optional hard mode vs an optional easy mode.
    (0)

  3. #43
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    They could just do an FCOB Savage mode.

    Then everyone would be happy.

    Except not because people gotta complain about everything. Muh difficulty.
    (0)

  4. #44
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    They haven't nerfed T9 yet aside from the presence of echo, not sure why people think T13 mechanics would get nerfed.
    (0)

  5. #45
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lorielle View Post
    Nerfs aren't happening right now. I assume that SE is planning to put in Echo at the very least. It's way too early for nerfs.
    To some of the special snowflakes (I'm borrowing your terminology, Durthane *wink*) implementation of the Echo mechanic IS a nerf.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  6. #46
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Parodine View Post
    They haven't nerfed T9 yet aside from the presence of echo, not sure why people think T13 mechanics would get nerfed.
    People have always loved baseless speculation. At least I didn't see a post where someone argued that t13 was "undoubtedly get mechanic nerfs" like I have in some other posts (unless they did, I only skimmed the thread lol).

    Based on previous nerfs the only arguable nerf I could imagine to t13 would probably be add health (like snakes and conflags in t5). But even then without echo in our current gear the adds melt so it's not horribly likely. And I don't recall golem/dragon health nerfs in t9.
    (0)

  7. #47
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Altijacek View Post
    Confirmed NERFS: no vulnerability debuffs in t10.
    T11: only one pair of tethers, not two. Forked lightning no longer paralyzed. Nerve Gas/Nerve Cloud damage reduced..
    T12: black fire only damages one player now, no more pulses. Brand damage reduced. Fountain mechanic now optional since it doesn't do much to phoenix. Bennu HP/damage reduced.
    T13: mega flare outgoing damage reduced. Not stacking for rings or stacking without a ring leaves character with one HP instead of dead. Flatten damage reduced. Rage of Bahamut now allows for 3 orbs. All adds hit for less, Pain and Storm HP reduced. Evil Eye cast time doubled. Tempest Wing damage reduced. Ahk Morn is only one hit, then two, then three, instead of starting at 2. Initial hit damage reduced.
    All turns get 10% echo.
    Just went into all turns, can confirm all of this. Silly filthy casuals ruining my game go back to hello kitty online
    (0)

  8. #48
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Parodine View Post
    They haven't nerfed T9 yet aside from the presence of echo, not sure why people think T13 mechanics would get nerfed.
    People aren't only concerned about the final turn of the cycle. The primary complain is t6 and t7 after all. Lots of people didn't like that they never got a chance to do the legit fight, and players who preferred it can never ever do it again. That bothers a lot of people.
    (1)

  9. 04-15-2015 08:59 AM
    Reason
    That doesn't bother a lot of people, lawd.

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