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Thread: fcob nerfs?

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  1. #30
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mature View Post
    Does it need to be nerf? No IF u have a static and can practice over and over. Yes IF you don't have one, to motivate people to do it more of them and get it complete. Pug wise

    So in other words. The next patch should some along with a 15% echo as expansion is coming in less than 2 months.

    People with static need to stop being a tosser and acting at if they were better than others and get real that NO every got a static to clear fcob. This doesn't mean we are newbies or we less experienced than people with static. Our disadvantage Is that we haven't got a group of people to practice with. As simple as that. Someone that clears coil on the first week is not better than someone that clears it 3 months after.
    T10/T11/T12 can be cleared in PF groups, since the lockout was lifted I've been going on my offspecs to gear them up.
    It doesn't NEED to be nerfed, echo though is a perfectly fine as no one can complain about that, if you don't like it you are able to turn it off.
    Also, you don't NEED a static for all of FCOB, t13 is about the only one that is a stretch for a PF group (although I've seen a fair few clear it in PF, but none of them have been first time kills so I would say they don't count.)

    Forgive me for not wanting the only end game content in the game to be nerfed into the ground like t6/t7 was, I'm fine with echo I can turn that off if I feel like it, but nerfing it just means I'll be even more bored for 3 months facerolling the same things over and over (even more so than people are already doing already anyway).
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    Last edited by Jamein; 04-14-2015 at 07:42 PM.