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Thread: fcob nerfs?

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  1. #7
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sapphic View Post
    Adding echo will make turn 13 a lot easier as the biggest thing of it is handling burst damage on the tanks plus the DPS requirements to beat the enrage. Albeit, phase 2 will be icky as we already have to slow DPS to get the 3rd add before the phase change. With 130 gear surviving an exploding tower from mega flare is doable, we done that already XD.
    Wait what? I was talking about T12. o.o

    Quote Originally Posted by Jamein View Post
    Don't make it T6/T7 all over again when the fights got turned into 'roll your face across the keyboard and collect your loot'
    You would be surprised at how bad DF groups can get if nobody explains anything. This one time, one dude got the entire party eaten by the first Devour, and another where the Tanks and Healers were petrified for most of the fight. xD
    (0)
    Last edited by AdamFyi; 04-14-2015 at 06:11 PM.