>.>Confirmed NERFS: no vulnerability debuffs in t10.
T11: only one pair of tethers, not two. Forked lightning no longer paralyzed. Nerve Gas/Nerve Cloud damage reduced..
T12: black fire only damages one player now, no more pulses. Brand damage reduced. Fountain mechanic now optional since it doesn't do much to phoenix. Bennu HP/damage reduced.
T13: mega flare outgoing damage reduced. Not stacking for rings or stacking without a ring leaves character with one HP instead of dead. Flatten damage reduced. Rage of Bahamut now allows for 3 orbs. All adds hit for less, Pain and Storm HP reduced. Evil Eye cast time doubled. Tempest Wing damage reduced. Ahk Morn is only one hit, then two, then three, instead of starting at 2. Initial hit damage reduced.
All turns get 10% echo.
Proof?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.