Alexander is getting a story mode and a hard mode, so... wish granted.
Looking at the Unavailable times for Eternal Bonding thing, I suspect our first round of echo and nerfs will arrive next week.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
Please SE nerf those already just take out the trash mobs on T10 and T11
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
Adding echo will make turn 13 a lot easier as the biggest thing of it is handling burst damage on the tanks plus the DPS requirements to beat the enrage. Albeit, phase 2 will be icky as we already have to slow DPS to get the 3rd add before the phase change. With 130 gear surviving an exploding tower from mega flare is doable, we done that already XD.
Nerf Nerf! NERF!!!
Confirmed NERFS: no vulnerability debuffs in t10.
T11: only one pair of tethers, not two. Forked lightning no longer paralyzed. Nerve Gas/Nerve Cloud damage reduced..
T12: black fire only damages one player now, no more pulses. Brand damage reduced. Fountain mechanic now optional since it doesn't do much to phoenix. Bennu HP/damage reduced.
T13: mega flare outgoing damage reduced. Not stacking for rings or stacking without a ring leaves character with one HP instead of dead. Flatten damage reduced. Rage of Bahamut now allows for 3 orbs. All adds hit for less, Pain and Storm HP reduced. Evil Eye cast time doubled. Tempest Wing damage reduced. Ahk Morn is only one hit, then two, then three, instead of starting at 2. Initial hit damage reduced.
All turns get 10% echo.
>.>Confirmed NERFS: no vulnerability debuffs in t10.
T11: only one pair of tethers, not two. Forked lightning no longer paralyzed. Nerve Gas/Nerve Cloud damage reduced..
T12: black fire only damages one player now, no more pulses. Brand damage reduced. Fountain mechanic now optional since it doesn't do much to phoenix. Bennu HP/damage reduced.
T13: mega flare outgoing damage reduced. Not stacking for rings or stacking without a ring leaves character with one HP instead of dead. Flatten damage reduced. Rage of Bahamut now allows for 3 orbs. All adds hit for less, Pain and Storm HP reduced. Evil Eye cast time doubled. Tempest Wing damage reduced. Ahk Morn is only one hit, then two, then three, instead of starting at 2. Initial hit damage reduced.
All turns get 10% echo.
Proof?
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