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Thread: fcob nerfs?

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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Confirmed NERFS: no vulnerability debuffs in t10.
    T11: only one pair of tethers, not two. Forked lightning no longer paralyzed. Nerve Gas/Nerve Cloud damage reduced..
    T12: black fire only damages one player now, no more pulses. Brand damage reduced. Fountain mechanic now optional since it doesn't do much to phoenix. Bennu HP/damage reduced.
    T13: mega flare outgoing damage reduced. Not stacking for rings or stacking without a ring leaves character with one HP instead of dead. Flatten damage reduced. Rage of Bahamut now allows for 3 orbs. All adds hit for less, Pain and Storm HP reduced. Evil Eye cast time doubled. Tempest Wing damage reduced. Ahk Morn is only one hit, then two, then three, instead of starting at 2. Initial hit damage reduced.
    All turns get 10% echo.
    (0)

  2. #2
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Altijacek View Post
    Confirmed NERFS: no vulnerability debuffs in t10.
    T11: only one pair of tethers, not two. Forked lightning no longer paralyzed. Nerve Gas/Nerve Cloud damage reduced..
    T12: black fire only damages one player now, no more pulses. Brand damage reduced. Fountain mechanic now optional since it doesn't do much to phoenix. Bennu HP/damage reduced.
    T13: mega flare outgoing damage reduced. Not stacking for rings or stacking without a ring leaves character with one HP instead of dead. Flatten damage reduced. Rage of Bahamut now allows for 3 orbs. All adds hit for less, Pain and Storm HP reduced. Evil Eye cast time doubled. Tempest Wing damage reduced. Ahk Morn is only one hit, then two, then three, instead of starting at 2. Initial hit damage reduced.
    All turns get 10% echo.
    >.>
    Proof?
    (0)

  3. #3
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Altijacek View Post
    Confirmed NERFS: -snip.
    Source... ?

    /edit: i just read that in detail, you my friend, ... i want your drugs.
    T13 would be less challenging than the first Gilgamesh fight at the brigde...
    (1)
    Last edited by wicked-one; 04-14-2015 at 03:47 PM.
    Never a mind was changed on an internet board, no matter how good your arguments are...

  4. #4
    Player
    Velox's Avatar
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    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by wicked-one View Post
    Source... ?

    /edit: i just read that in detail, you my friend, ... i want your drugs.
    T13 would be less challenging than the first Gilgamesh fight at the brigde...
    They never nerf the final turns in each Coil set anyway, so you know it's a troll post. Would have been more believable if he left out the T13 part.
    (0)

  5. #5
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    If they must do anything, then give it echo. That'll be enough of a nerf in FCOB and people can still click it off.

    Don't make it T6/T7 all over again when the fights got turned into 'roll your face across the keyboard and collect your loot'
    (0)

  6. #6
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Velox View Post
    They never nerf the final turns in each Coil set anyway, so you know it's a troll post. Would have been more believable if he left out the T13 part.
    Jeah, i realised the moment i took the time to actually read what he wrote ^^

    first shot was a natural reaction to every statement someone made up
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  7. #7
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by wicked-one View Post
    Source... ?
    His imagination.

    I don't think they're going to nerf it now without removing the poetic caps at the same time. I don't feel that this is going to happen now. They need to keep people busy for 2 months. /rolleyes.
    (0)

  8. #8
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Altijacek View Post
    Confirmed NERFS: no vulnerability debuffs in t10.
    T11: only one pair of tethers, not two. Forked lightning no longer paralyzed. Nerve Gas/Nerve Cloud damage reduced..
    T12: black fire only damages one player now, no more pulses. Brand damage reduced. Fountain mechanic now optional since it doesn't do much to phoenix. Bennu HP/damage reduced.
    T13: mega flare outgoing damage reduced. Not stacking for rings or stacking without a ring leaves character with one HP instead of dead. Flatten damage reduced. Rage of Bahamut now allows for 3 orbs. All adds hit for less, Pain and Storm HP reduced. Evil Eye cast time doubled. Tempest Wing damage reduced. Ahk Morn is only one hit, then two, then three, instead of starting at 2. Initial hit damage reduced.
    All turns get 10% echo.
    Just went into all turns, can confirm all of this. Silly filthy casuals ruining my game go back to hello kitty online
    (0)

  9. #9
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    It's happened twice now.

    "Why would they nerf the first Coil?"

    And then they nerf it.

    "Why would they nerf the second Coil?"

    And then they nerf it.

    Why do they nerf it? Because it's in the DF, for the general populace, they expect you to be able to clear it with random strangers who may or may not know the fight in the time allotted. That is not happening in it's current state, so it's going to be nerfed.

    Again, this has happened for the last 2 Coils, I don't know why people think the last one suddenly won't get nerfed, especially if you're expecting the Echo to be added to begin with.
    (1)

  10. #10
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Instead of nerfing the fights, they should make Easy Mode versions that still allow you to progress but drop no loot. That way people can still unlock SCoB and FCoB, but if they want gear drops from previous turns they'll need to man up and do the real thing. I just think it's a shame that most people will never get to experience the turns in their intended form. Echo is one thing (as you'll still wipe if you fail certain mechanics - T5 is evidence of this), but dumbing down mechanics that are meant to have a learning curve is just wrong.
    (1)

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