

Why is the BLM attacking your adds first anyways? lolMy BLM taking aggro cause he hit with 3x Astral Fire stack and crit vs my second combo BB skill. This gives him 100-200 dmg over my hate (and I have full i110 crafted STR). After that I changed strat and play Skull Sunder on Zerk/Unchained always.
I dont use AOE, too low aggro. And I dont begin with BB, cause long animation and next skill has low enmity. I play SS, BB for enmity then IB for help SCH. On first add - Zerk, cause Def is off on 1 phase and Infuriated gives IB, then on 2nd phase Def is on, cause I need stacks for Unchained on 2nd add (my priority are balls near both melee DPSes), then Zerk with 3rd add.
Not first, he attack when adds are targetable, like me. Spells has longest cast than my skills, then I hit first, he is next
With this first hit I must build higher aggro than BLM and melee, next to me also. In my FC playing WAR is not easy way.


Yeah but why is he burning your son/daughter before the main tank's?
You should also have Voke ready which would help if you BLM is going hard or just tell your BLM not to use procs right away on the add. F3 Bahamut then go back to the add. Either way you should be able to handle it. They will also have quelling available for whichever add you have the least amount of threat on. (sounds like the 2nd in your case)
My mates in FC are specific, they like DPS maximizing. Sometimes this means hard way for tanks but ... this is challenge for all. So, I must use every available skills for catch and hold aggro, when they try burst damage. Quelling strike - yes, but there is 3 adds. Voke? This will work when DPS stop when get aggroYou should also have Voke ready which would help if you BLM is going hard or just tell your BLM not to use procs right away on the add. F3 Bahamut then go back to the add. Either way you should be able to handle it. They will also have quelling available for whichever add you have the least amount of threat on. (sounds like the 2nd in your case)Not in my FC.
But my strat with Zerk/Unchained is good way. Zerk gives +50%, Unchained +33%, this is sufficient to catch aggro with Skull Sunder, then next played BB gives enough enmity for hold add to his death.
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