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Thread: OT dps

  1. #1
    Player
    VargasVermillion's Avatar
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    Aug 2013
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    Ul'dah
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    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80

    OT dps

    What's a decent OT dps number as WAR? Highest is 280 on T13 with 2 str accessories, ilvl 130.
    (0)

  2. #2
    Player
    stoxastic's Avatar
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    Apr 2014
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    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    It really depends on the fight and strategy that your group employs. 280 with 2 str + 3 vit accessories is not bad depending on your uptime during adds phase. One thing about t13 is the fact that if your dps do a lot of damage during adds phase, then all adds die really quickly and you end up waiting a long time for divebombs and teraflares, this drops your dps by a lot in an unmerged parse.

    The best turn in FCoB to evaluate and compare OT dps for tanks is probably T10 imo.
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  3. #3
    Player
    Ehayte's Avatar
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Eh, if you want to use T10 you might as well use a striking dummy.

    For your reference, I use 3 str accessories, 2 melded str/vits, have no parry aside from my Dread Axe. I always have to throttle my dps in P2 because we push too fast and the 3rd add is up before I can path/the monk can DK bahamut for giga, (I drop fracture, rotate SP/SE, don't use berserk) and I am usually in the 320s. One run I had our SCH stop DPS completely in P2 so I could go ham and I think I finished with 342 or something.

    280 is respectable, you are definitely worth your static's time @ 280 - get rid of those pants and hands (get the dread versions) and get the dread fending or slaying ring to lose that useless parry. You are doing a good amount of damage @ 280 though and its nothing to scoff at.
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  4. #4
    Player
    VargasVermillion's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    yeah, main reason parry is in some of those pieces is the accuracy cap, otherwise i would use the pants at least. I've been farming for the dread hands but no luck yet. lol
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  5. #5
    Player
    SirTaint's Avatar
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    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    T13 dps rises as you become more comfortable.

    Like unchain an add in phase2 otherwise leave defiance off. (Which add depends on your setup). Use thrill and vengeance on another and HG on the remainding add.

    Only use defiance for ahk 1 and 3 and only with unchained. Even if you only see 3 still use unchained for the dps increase.

    I'm just now learning WAR in t13 and its a pretty fun role coming from PLD.
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  6. #6
    Player
    VargasVermillion's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I ended up learning warrior by being chucked into the thick, sink or swim I suppose. friend asked me what ilvl my warrior was and needed one for a static, accepted and from then on I've been focusing on warrior more. Still room for improvement, but for most people we can always do better.
    (0)

  7. #7
    Player
    Ele_Pls's Avatar
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    Jul 2014
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    Character
    Ele D'troy
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I think the highest I've seen frpm a warrior in T13 is 360ish, but there's a lot of variables that go with that. But yeah, like Taint said a lot of it is about getting comfortable with the fight, particularly in last phase I think where there's a lot of chaos with the tethers and those pesky melee dps getting in the way.
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  8. #8
    Player
    VargasVermillion's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    In my case it's working out when it's safe to use berserk and any wrath abilities/infuriate before ahk morns. Been getting more comfortable with it and making adjustments as needed.
    (0)

  9. #9
    Player
    Staris's Avatar
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    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    On a fight (or parts of a fight) where I don't have to do anything tank wise.
    400+
    With 30 STR and all 130 STR acc.
    (0)
    Last edited by Staris; 04-17-2015 at 08:12 AM.

  10. #10
    Player
    Credor's Avatar
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    Jul 2014
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    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SirTaint View Post
    Like unchain an add in phase2 otherwise leave defiance off. (Which add depends on your setup). Use thrill and vengeance on another and HG on the remainding add.
    Dont you forget about aggro? On phase 2 my FC's BLM crits often on beginning on add, so I must build snap aggro with Def + Zerk or Unchained. Yes, I can Defiance off after build aggro.
    And HG dont hold add, without aggro add breaks HG and goes to healer.
    (0)

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