I think he's referencing the idea of Weapon Straps/Grips from FFXI. SE had added them in as something 2-Handed Weapon users could have in their "Off-hand" slot since it was never used.
http://wiki.ffxiclopedia.org/wiki/Category:Grips
I think he's referencing the idea of Weapon Straps/Grips from FFXI. SE had added them in as something 2-Handed Weapon users could have in their "Off-hand" slot since it was never used.
http://wiki.ffxiclopedia.org/wiki/Category:Grips
Um, since the 2H weapon stats are already far higher than 1H weapons, why would they need any beneficial accessory to be added in the off hand slot? Quite apart from the fact that they are 2 handed weapons so there is in fact NO off hand.I think he's referencing the idea of Weapon Straps/Grips from FFXI. SE had added them in as something 2-Handed Weapon users could have in their "Off-hand" slot since it was never used.
http://wiki.ffxiclopedia.org/wiki/Category:Grips
It's not like you hold a weapon grip in your off-hand, it's something you wrap onto the weapon shaft or hilt... So your last point is moot.
I agree that we probably do not need that for 2-handers in this game, but in FFXI it was quite another matter since duel-wielding 1 handers was OP for awhile compared to the 2-handed weapons. Different game, different problems.
Hmm... well if it's something that wraps on the weapon, it's hardly an off-hand item is it... :PIt's not like you hold a weapon grip in your off-hand, it's something you wrap onto the weapon shaft or hilt... So your last point is moot.
I agree that we probably do not need that for 2-handers in this game, but in FFXI it was quite another matter since duel-wielding 1 handers was OP for awhile compared to the 2-handed weapons. Different game different problems.
Call me pedantic...and I will return the compliment.
Definitely agree on your second point. If the 2H weapons were not more powerful than the 1H weapons I would agree that some change would be needed, but since 1H weapons are clearly weaker, it's not a problem.
One thing I'll mention again though is materia. I really wish that they would introduce a kind of materia that has a slight impact on the main stats of a weapon. Nothing game breaking, only a point or two at the very, very most, and since they mentioned tier 5 materia in the live letter, I'd suggest that tier 5 materia would be the only tier capable of affecting a weapon to that extent. Probably won't happen, but it would be nice, and give another avenue to customize weapons.
Lol which was why I had Off-hand in quotes in my original post. I was simply trying to give more background on what the OP may have been referencing, not giving him a signed endorsement.Hmm... well if it's something that wraps on the weapon, it's hardly an off-hand item is it... :P
Call me pedantic...and I will return the compliment.
Definitely agree on your second point. If the 2H weapons were not more powerful than the 1H weapons I would agree that some change would be needed, but since 1H weapons are clearly weaker, it's not a problem.
One thing I'll mention again though is materia. I really wish that they would introduce a kind of materia that has a slight impact on the main stats of a weapon. Nothing game breaking, only a point or two at the very, very most, and since they mentioned tier 5 materia in the live letter, I'd suggest that tier 5 materia would be the only tier capable of affecting a weapon to that extent. Probably won't happen, but it would be nice, and give another avenue to customize weapons.
Anyways, nitpicking aside; I agree I would like to see materia expanded. I'll just quote an older post of mine :
OT, but the materia system would be a lot more interesting if they would add unique effects and stats to this game. Stuff like Double Attack, Enhance Jump Effect, Increase Emnity, Cure Potency, Absorp HP/MP/TP, etc. So slotting certain special materia could add new effects to your weapons or equipment. I'd limit the number of specials per piece for balance.
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