What about gear? I have asked several times if the gear we have stored will be usable (i.e PAL for Dark, WHM for AST, etc.) for these new jobs. Otherwise, GC seals a'plenty.
What about gear? I have asked several times if the gear we have stored will be usable (i.e PAL for Dark, WHM for AST, etc.) for these new jobs. Otherwise, GC seals a'plenty.
Of course. They all obviously have their roles, and those roles obviously have their armors (DRK = tank = GLA/PLD/MRD/WAR gear will get DRK added to it). They'll likely just fit them into old gear like they did with ROG/NIN. There's no reason to keep any gear pre-30 though since they're starting at 30 - I'm getting rid of all of my non-unique (not Foestrikers, Acolyte, etc) gear as soon as I hit 30 on my last two classes.
There is no apostrophe in Au Ra.
Stop adding one three years later.
Remove classes. Remove souls.
Make all jobs start at level 1. It really doesn't do anything interesting imo. Keep the Job specific quests for 30+.
Oh, I missed this when I replied earlier. I'm guessing we'll have more class-based jobs in the future, and that this is just a stop-gap while they figure out how to repair the class/job system.Kinda... if you throw cross-class in the mix, stuff can get messy... specially if other jobs can get cross-class skills FROM the new jobs. As it is right now, you can get CLASS skills as cross class, but not JOB. How will that work in the future, when they add more jobs? Will the new jobs be able to get skills from each other?
Personally, I'd like to see classes become much more generalized and with a broader range of skills. Classes should be semi-hybrids, fitting into two-ish roles based on how you're geared (IE, Gladiator should be tank/dps), and then jobs should be focused into one specific role(IE PLD would be the pure tank job off of Gladiator, with some other job being pure DPS off of it). Unfortunately, the 'Unholy Trinity' seems to be the way roles work in this game, and that sucks because it dramatically limits the game's flexibility.
Last edited by TheRogueX; 04-14-2015 at 01:39 PM.
Hybrids don't work too well, why take a weaker hybrid healer when you can take a much more competent dedicated healer? Same with Tank, Also PLD and WAR are capable, depending on gear, of outputting competent DPS, our WAR in turn 13 puts out a respectable 400 DPS+, even with gearing out for accuracy and survivability. Gear either out in full det/crit gear with DPS accs and they will do very good DPS. My 125 PLD, I can push out a pretty consistent 425 DPS on the dummy.
Also, if you balance content for hybrids then it becomes much easier on dedicated roles. Thus still eliminating the need for hybrids. Path of least resistence yo!
It only works with support hybrids in FFXIV because there aint no dedicated support to use instead.
Also too much flexibility leads to redundance of certain jobs for content. Just look at FFXI. Not to mention, even hybrids in FFXI when utilised are pushed into a specific task which does not utilize the full scope of them for the above reasons, *cough* stun SCH *cough*
Last edited by Sapphic; 04-14-2015 at 02:53 PM.
Astrologian will be able to wear Astrologian gear, all class gear (or it would be not fair), Healer gear and DoM gear, but not WHM gear (like WHM AF or PVP).
I changed it a bitRemove classesChange jobs into classes. Remove souls.
Make alljobs start at level 1skills cross-able, except those skills that the guilds sell.It really doesn't do anything interesting imo. Keep the Job specific quests for 30+.And change THM and CNJ back how they were at 1.0 launch
Last edited by Felis; 04-14-2015 at 06:04 PM.
We likely won't. ROG was very likely the last class this game will ever see. The current developers have a lot of contempt for the class system, and these new jobs are the first step in moving away from it forever.
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