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  1. #1
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
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    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18

    [dev1032] Current Affinity System

    This is a rant.. Beware.

    So here is how our current affinity system works and why SE should completely rid it.

    So I'm a "Hardcore Player" and I want to be the best of the best. Let us put their system to use.

    1. Level Lancer to 20 for Feint, Invigerate, Ferocity andComrade in Arms then TRASH it.
    2. Level Conj to 20-40 for Cure I-IV and Raise then TRASH it. (Which I can use lvl1-50)
    3. Level Pug to 16 for Second Wind and Sneak Attack then TRASH it.
    4. Level Marauder to 10 for Defender and Blood Bath then TRASH it.

    Archer level 50.


    Now I have the most over powered melee class in the game (at the moment) combined with every single ability that makes every other class unique, thus making all other classes pointless to level up any further. Now I can heal myself for 400-600HP (because I can stack X~ number of Mind) along with Raise, and never miss (Feint) while spamming weapon skills as much as my stamina will let me; combined with every single class attack buff and accuracy buff further enhancing my WTF OVERPOWERED KNOCK ARROW THREE TIMES for 600-1k+ damage per arrow on the initial burst in which I can reknock ASAP thus giving me around 1.5-3k TP allowing me to toss out 2-6 weapon skills in a row. Rinse and Repeat in a matter of seconds.

    Why level a Lancer and or a Marauder when you can have a class like this?

    I don't understand how any of this is fair. I have no idea how they are going to "Revamp" the current system unless they bring back FF11's system or adopting and mixing a system of Aion's and FF11's.


    Tweaking the current system just won't work.
    (0)
    Last edited by Spuffin; 03-11-2011 at 03:49 AM.

  2. #2
    Player
    Alicia_WM's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Alicia Silvermoon
    World
    Goblin
    Main Class
    Thaumaturge Lv 90
    So I'm a "Hardcore Player" and I want to be the best of the best. Let us put the XI system to use.

    1. Level Ninja to 37 for Utsusemi 2 then TRASH it.
    2. Level Red Mage to 41 for Convert and Refresh then TRASH it.
    3. Level Samurai to 45 for all those abilities then TRASH it.
    4. Level Warrior to 45 for Warcry, Provoke, etc. then TRASH it.

    Now I have the most over powered melee class in the game (at the moment) combined with every single ability that makes every other class unique, thus making all other classes pointless to level up any further. Now I can heal myself for 400-600HP along with Raise, and never miss (Zanshin) while spamming weapon skills as much as my stamina will let me; combined with every single class attack buff and accuracy buff further enhancing my OVERPOWERED SLUG SHOT damage per arrow on the initial burst in which I can Store TP ASAP thus giving me around 1.5-3k TP allowing me to toss out 2-6 weapon skills in a row. Rinse and Repeat in a matter of seconds.
    (0)
    Last edited by Alicia_WM; 03-11-2011 at 03:33 AM. Reason: mistake in copypasta

  3. #3
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Alicia_WM View Post
    So I'm a "Hardcore Player" and I want to be the best of the best. Let us put the XI system to use.

    1. Level Ninja to 37 for Utsusemi 2 then TRASH it.
    2. Level Red Mage to 41 for Convert and Refresh then TRASH it.
    3. Level Samurai to 45 for all those abilities then TRASH it.
    4. Level Warrior to 45 for Warcry, Provoke, etc. then TRASH it.

    Now I have the most over powered melee class in the game (at the moment) combined with every single ability that makes every other class unique, thus making all other classes pointless to level up any further. Now I can heal myself for 400-600HP along with Raise, and never miss (Zanshin) while spamming weapon skills as much as my stamina will let me; combined with every single class attack buff and accuracy buff further enhancing my OVERPOWERED SLUG SHOT damage per arrow on the initial burst in which I can Store TP ASAP thus giving me around 1.5-3k TP allowing me to toss out 2-6 weapon skills in a row. Rinse and Repeat in a matter of seconds.
    In FF14 there is no point in taking one specific class to lvl cap as it is pointless and useless when you can have all of its GOOD abilities on a better class.

    FF11 sub job system just enhanced your Main class in which each class had a specific use in which you can not function w/o every class in a basic party. All you are taking from most classes in 11 are a couple of job abilities to enhance attack and accuracy.
    (0)

  4. #4
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Spuffin View Post
    In FF14 there is no point in taking one specific class to lvl cap as it is pointless and useless when you can have all of its GOOD abilities on a better class.
    And what would be the point, in Final Fantasy XI, to take any sub-job past 40?

    I see what you did there...

    Quote Originally Posted by Spuffin View Post
    Finally a non fan boy concurs!
    yes, because anyone disagreeing with your reality-warping points is a fanboy right?
    Waitress! A reality check for my friend please.
    (0)

  5. #5
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    Quote Originally Posted by Abriael View Post
    And what would be the point, in Final Fantasy XI, to take any sub-job past 40?
    For fun? To play something that was actually different? I had every job past 50 and most to 75.
    (0)

  6. #6
    Player
    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Blitz0309 View Post
    For fun? To play something that was actually different? I had every job past 50 and most to 75.
    Which is exactly the same point of bringing a class to cap in FFXIV right?

    Glad you agree

    Quote Originally Posted by Spuffin View Post
    In 11 what if you want to lvl Warrior.. well you have to take it to 75. What if you want to make warrior a viable DD and tank well lvl ninja to 37 but wait... what if you want to be a NIN 75? Why would I want to be a NIN 75 when I already ahve both shadows on my WAR 75. Oh yeah because I have insanely fast attack speeds and max cooldown shadows and Ninja nukes allowing me to tank just about anything. You cant do that on warrior... /nin allows survivability.
    Which again, is exactly the same reason why you bring a class to cap in FFXIV.

    FF11 sub jobs only granted you abilities up to 37 and all/most of them are minor attack/accuracy buffs. It doesnt allow you to use every ability/spell up to 75 at any lvl you wish. WOOT I HAVE REFRESH AND CONVERT AS A LVL 1 BLM!!!! and all I had to do was spam leves every 36 hours to obtain these abilities too.
    And guess what? that's what class affinity is for. Reduce class affinity, and even high level abilities become "minor buffs".

    It seems to me that you don't really know how class affinity works.
    (0)
    Last edited by Abriael; 03-11-2011 at 03:58 AM.

  7. #7
    Player
    Spuffin's Avatar
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    Gridania
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    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Abriael View Post
    And what would be the point, in Final Fantasy XI, to take any sub-job past 40?

    I see what you did there...


    yes, because anyone disagreeing with your reality-warping points is a fanboy right?
    Waitress! A reality check for my friend please.
    In 11 what if you want to lvl Warrior.. well you have to take it to 75. What if you want to make warrior a viable DD and tank well lvl ninja to 37 but wait... what if you want to be a NIN 75? Why would I want to be a NIN 75 when I already ahve both shadows on my WAR 75. Oh yeah because I have insanely fast attack speeds and max cooldown shadows and Ninja nukes allowing me to tank just about anything. You cant do that on warrior... /nin allows survivability.

    FF11 sub jobs only granted you abilities up to 37 and all/most of them are minor attack/accuracy buffs. It doesnt allow you to use every ability/spell up to 75 at any lvl you wish. WOOT I HAVE REFRESH AND CONVERT AS A LVL 1 BLM!!!! and all I had to do was spam leves every 36 hours to obtain these abilities too.
    (0)

  8. #8
    Player
    Alicia_WM's Avatar
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    Ul'dah
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    Character
    Alicia Silvermoon
    World
    Goblin
    Main Class
    Thaumaturge Lv 90
    To Spuffin,

    You must level a job to 50, especially a Disciple of War, for the following reasons:

    1) AP to use all of the abilities you got from other classes as well as the level II weapon skills from the 50 class.
    2) Ability to hit NMs.
    3) To not get killed in one shot by NMs.

    My Archer is 22 right now. You are correct by saying I can use Cure II, Siphon MP, Raise, Feint, Second Wind, Bloodbath (true in my case). However I would not have much room for any Archer abilities at this point. Instead I assign Archer buffs and weapon skills, and maybe one or two abilities from other classes (Cure II and Invigorate). To do what you are saying would require I attain a high rank on Archer. Even then, I would want the relevant break skills for NMs, and would be too busy trying to build TP to do much else.

    Also recall that on Archer my spells will all be single target and weak. Invigorate is on a longer cooldown and also weaker. If I were to level Lancer to a high rank for Invigorate II, then honestly I feel I deserve to use it for all the hours I would have put in toward it.
    (0)

  9. #9
    Player
    Spuffin's Avatar
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    Location
    Gridania
    Posts
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    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Alicia_WM View Post
    To Spuffin,

    You must level a job to 50, especially a Disciple of War, for the following reasons:

    1) AP to use all of the abilities you got from other classes as well as the level II weapon skills from the 50 class.
    2) Ability to hit NMs.
    3) To not get killed in one shot by NMs.

    My Archer is 22 right now. You are correct by saying I can use Cure II, Siphon MP, Raise, Feint, Second Wind, Bloodbath (true in my case). However I would not have much room for any Archer abilities at this point. Instead I assign Archer buffs and weapon skills, and maybe one or two abilities from other classes (Cure II and Invigorate). To do what you are saying would require I attain a high rank on Archer. Even then, I would want the relevant break skills for NMs, and would be too busy trying to build TP to do much else.

    Also recall that on Archer my spells will all be single target and weak. Invigorate is on a longer cooldown and also weaker. If I were to level Lancer to a high rank for Invigorate II, then honestly I feel I deserve to use it for all the hours I would have put in toward it.
    Dude. Give me a good reason why I should level lancer to 50 when all of its best abilities are 1-20. You will have not much room for you abilities because apparently you can fit as many as you need at 50.

    It also takes away the class unuiqness in which this game allows you to use lancer weapon skills and archer weapon skills and so on and so forth on every class. That's boring and not fun I am given no intensive to take any class to 50 let alone use Wide Valley on my Pugilist...

    Now why would I want to take Archer to 40+ to use Wide Valley II on my Pugilist...
    (0)
    Last edited by Spuffin; 03-11-2011 at 04:03 AM.

  10. #10
    Player
    Abriael's Avatar
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Spuffin View Post
    Dude. Give me a good reason why I should level lancer to 50 when all of its best abilities are 1-20.
    Even if it was true, that's not a problem with class affinity. The problem is where the abilities of the class are located in the level progression.

    Identifying the actual problem is the first step to solving it, instead of randomly attacking a completely unrelated mechanic.
    (0)

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