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  1. #1
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18

    [dev1032] Current Affinity System

    This is a rant.. Beware.

    So here is how our current affinity system works and why SE should completely rid it.

    So I'm a "Hardcore Player" and I want to be the best of the best. Let us put their system to use.

    1. Level Lancer to 20 for Feint, Invigerate, Ferocity andComrade in Arms then TRASH it.
    2. Level Conj to 20-40 for Cure I-IV and Raise then TRASH it. (Which I can use lvl1-50)
    3. Level Pug to 16 for Second Wind and Sneak Attack then TRASH it.
    4. Level Marauder to 10 for Defender and Blood Bath then TRASH it.

    Archer level 50.


    Now I have the most over powered melee class in the game (at the moment) combined with every single ability that makes every other class unique, thus making all other classes pointless to level up any further. Now I can heal myself for 400-600HP (because I can stack X~ number of Mind) along with Raise, and never miss (Feint) while spamming weapon skills as much as my stamina will let me; combined with every single class attack buff and accuracy buff further enhancing my WTF OVERPOWERED KNOCK ARROW THREE TIMES for 600-1k+ damage per arrow on the initial burst in which I can reknock ASAP thus giving me around 1.5-3k TP allowing me to toss out 2-6 weapon skills in a row. Rinse and Repeat in a matter of seconds.

    Why level a Lancer and or a Marauder when you can have a class like this?

    I don't understand how any of this is fair. I have no idea how they are going to "Revamp" the current system unless they bring back FF11's system or adopting and mixing a system of Aion's and FF11's.


    Tweaking the current system just won't work.
    (0)
    Last edited by Spuffin; 03-11-2011 at 03:49 AM.