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  1. #101
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    So i'm kinda on the wall about this one. I loved FFXI don't get me wrong, taught me a lot about PTing and dealing with people. But i'm not sure chain groups is worth bringing back. However, open world sense of danger i'm all for. Instead of me taking time to notice an enemy, I auto run from point a to point B with little care to the well designed mobs in the zone. Why? Because they don't drop anything worth a damn and isn't dangerous to me in any shape or form. For most people they are probably thinking well "it's just backdropping to make the game feel full" well that's cool i'm fine with that but do all the zones need to be so meaningless once you finish the quests/leveling in that area? Do we really have to resort to crappy reinventions of fates to bring back open world life? (looking at you hunts).

    My point is pretty much we need to come up with a better use of the open world that isn't a zerg mess. The sightseeing log was a cute concept, but does not suit a large crowd. Fates are an exp tool that people suffer through only when they arent in a df group to level. Hunts, lol hunts..zerg much? I have yet to come up with a good idea but FFXI had a few zones you wouldn't stroll through like a park walk. Maybe we should...reinvent a few?
    (3)

    Am I forgiven....

  2. #102
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Twilite View Post
    We are in a different generation of players. The era of FFXI has passed.
    we want everything given with minimal work.
    (1)

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