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  1. #71
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Enkidoh View Post
    way back during ARR's development Yoshi-P specifically stated he wanted to avoid old style FFXI exp parties and move players over to what he termed 'content based exp'. So, it's pretty clear SE considers the old FFXI style of exp parties an outdated relic from an old age.
    Well, since the hundred of trash quests and fate are worse than the xp pt of old, it would have been better if he didn't say anything.
    (2)

  2. #72
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Old exp parties: go to a place, kill lots of mobs for exp, move to a different place, kill different mobs for exp.

    FATE parties: go to a place, kill lots of mobs for exp, move to a different place, kill different mobs for exp.

    What exactly are you asking for again?
    (5)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #73
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Cabalabob View Post
    Old exp parties: go to a place, kill lots of mobs for exp, move to a different place, kill different mobs for exp.

    FATE parties: go to a place, kill lots of mobs for exp, move to a different place, kill different mobs for exp.

    What exactly are you asking for again?
    Old exp parties didn't involve going to a different place.
    (0)

  4. #74
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Enkidoh View Post
    Ignoring the fact that was the main thing I hated about FFXI (goddess I still have nightmares about 'dooms parties' - hells FFXIV even makes fun of the time wasted exp grinding in parties in FFXI (in the description for the Smallshell minion)!), way back during ARR's development Yoshi-P specifically stated he wanted to avoid old style FFXI exp parties and move players over to what he termed 'content based exp'. So, it's pretty clear SE considers the old FFXI style of exp parties an outdated relic from an old age.

    Of course, nothing is stopping you preforming a party for a dungeon in Party Finder, or gathering up people and doing FATE parties, but you probably won't get much interest for a full FFXI style exp party system I'm afraid.
    Let me show y'all why EXP parties shouldn't exist:



    Those lalafells are ALL bots in the same party-chain
    (2)

  5. #75
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Cabalabob View Post
    Old exp parties: go to a place, kill lots of mobs for exp, move to a different place, kill different mobs for exp.

    FATE parties: go to a place, kill lots of mobs for exp, move to a different place, kill different mobs for exp.

    What exactly are you asking for again?
    The difference is the frequency of movement. FATEs have you moving all the time, and while it's usually the same 4 tasks or so with different names, it's still different than sitting in one place killing the exact same mobs for hours.
    Plus that's sort of the point I've been trying to make: We already have "old style" EXP parties, they just use game mechanics to make them more interesting than sitting in one place beating down the EXACT same mobs over and ove. Everyone's moving, everyone's taking action.

    Quote Originally Posted by KisaiTenshi View Post
    Let me show y'all why EXP parties shouldn't exist:

    Those lalafells are ALL bots in the same party-chain
    And here's the practical reason why they don't exist.
    Give them the option, and RMTers will exploit it for all it's worth.
    (3)

  6. #76
    Player
    Maikal's Avatar
    Join Date
    Feb 2012
    Location
    Da Block (Grid)
    Posts
    78
    Character
    Van Yves
    World
    Hyperion
    Main Class
    Rogue Lv 90
    And legions of lalafel bots aren't currently farming away as we speak? It's a whole different conversation, admittedly, but saying 'botters might abuse the system' isn't exactly a valid excuse to not implement a new system or offer more varied choices- considering the already overwhelming issues this game has with RMT.

    The truth is, I absolutely do not expect open world exp parties to make a comeback in XIV anytime soon, if ever. Popular gaming trends have changed. That doesn't mean it isn't a great idea and that the people that value that kind of gameplay don't have valid input. Just because a thing isn't popular, doesn't mean that it isn't worthy.
    (1)

  7. #77
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    I would love to see EXP parties to make a triumphant return. Open world is useless after hitting level cap, why even bother rendering beautiful landscapes with varied mob species if they're just something you run aggro from?
    (3)

  8. #78
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maikal View Post
    And legions of lalafel bots aren't currently farming away as we speak? It's a whole different conversation, admittedly, but saying 'botters might abuse the system' isn't exactly a valid excuse to not implement a new system or offer more varied choices- considering the already overwhelming issues this game has with RMT.

    The truth is, I absolutely do not expect open world exp parties to make a comeback in XIV anytime soon, if ever. Popular gaming trends have changed. That doesn't mean it isn't a great idea and that the people that value that kind of gameplay don't have valid input. Just because a thing isn't popular, doesn't mean that it isn't worthy.
    The open-world exp parties are exactly the thing RMT bots would, and did in V1.0. In fact someone found what I think was an exploit in V1.0 that allowed unlimited party size on one levequest, and that's exactly what you're seeing in the screenshot... and not the first MMORPG that has had that kind of bug.

    The existing mechanics in FFXIV work fine, and the only thing it could really use is a Dynamic "Raid Party" which you select a target, hit "raid invite" and it invites everyone targeting the same enemy into a 24 person raid.
    (0)

  9. #79
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Areeya err calm down. My comment wasn't intended to induce a heart attack.
    (0)

  10. #80
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    People asked for that in Alpha - and their answer was FATEs.
    (1)

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