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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by MageBlack View Post
    snip.
    Do I picture it? Yes I do. What else do I picture? The reality that there is time between pulls and surely some ppl will want to pace things or take breaks. Also, many players use VoIP and are more than happy to let strangers hop into a temporary voice chat just to grind out exp if the want arises.

    Loop holes? Worry? <- A theme park exists with many rides, because ppl like choice. You can't just oppose the addition of future rides because you personally love your Super Slide Mega Ride of Doom. LMAO (tangent there, sorry).

    Main Story cements dungeons. Relics cement dungeons, fates, and leves, and hunts(kinda for seals). There are game elements in place that make all content required. EXP camp can in no way detract from these or make them irrelevant because they are all REQUIRED to complete the story Arch and Relic progression. I mean if were going to go this route this lets take the golden saucer out of FFXIV since its not essential to main story elements and detracts from DF Que times.

    What some people are saying is that leveling in DF and Fates and Leves is bullshit. It's crap, all of it in my personal opinion. If I wanna level then I don't care about dungeon mechanics when I'm leveling. I care about leveling.

    So the next logical question is, how does this effect skill advancement amongst the community? I can tell you one thing from personal experience of running ALOT of content for relic/zodiac weapons... dungeons are NOT making better players, nor better skilled players. You can faceroll Brayflox Longstop and Aurum Vale ALL DAY if you want, and still wipe like a newbcake on T5.

    However, IT IS possible to make mobs more engaging with the right AI. All you need to practice a rotation is a mob to hit with AoEs to dodge. That's about the same amount of learning you will get in all these derpy dungeons ppl are having to spam.

    People already have implemented a form of EXP camping IN dungeons via PF: Darkhold first room pulls. (This is what people want, EXP at a pace they decide).

    People want more open world. Players of previous MMOs all came from a Open World environment, it's what we know and love/hate.
    (4)
    Last edited by AreeyaJaidee; 04-14-2015 at 06:45 AM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  2. #2
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    -snip-
    I'm not against it, just bringing a different perspective to the conversation. Sorry if i seem aggressive, angry, or completely against it, that is not the case. I just foresee more issues than solutions with this. That and the director of the game said they werent going to do it and this horse has already been beaten to death many times over. Good luck in your fight for this system though.
    (0)
    Last edited by MageBlack; 04-14-2015 at 06:50 AM.