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  1. #11
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    I agree with the OP and what Maikal is saying/asking. A lot of ffxiv feels like a solo game.

    Nostalgia aside, FFXI, hate however much some ppl here obviously do, it got one thing right in its vanilla years and up to Abysses: it found ways to force strangers to build chemistry. You had to rely on other ppl, a progression linkshell was a big deal, and just something as simple a EXP parties played a large part in that euphoria.

    Now, for ppl against this, the common disdain will be:

    - this isn't ffxi <-(no shit sherlock: this also isn't WoW but SE obviously copied a lot from WoW)
    - you can already do that in FFXIV: not really, what's being requested here is that open world be made a bit more dangerous (which tbh might actually happen in new 50+ zones), also the reason for the danger increase is due to making open world mobs tougher (ai,skill, and hp wise) and give more exp on death. This is one of many methods to get ppl travelling in groups (which the game does need IMHO)

    Leves suck, dungeons got old because you always knew what to expect, and fates are just derp. <- these are just my opinions so don't waste your time flaming me for them, I won't care.
    (8)
    Last edited by AreeyaJaidee; 04-14-2015 at 03:36 AM.