Quote Originally Posted by Cutie_McSnuggles View Post
It kinda makes FFXI sound like a really fancy chat room with a combat mini game for when people run out of things to say.
The talking was more due to the melee mechanics than anything else. You would start with 0 TP, and build up with each auto-attack (5-15 or so per hit, depending on delay of the weapon). Once you hit 100 TP, you could use a weapon skill. If someone used a weapon skill a few seconds after, it could chain and cause extra damage, and if a spell or the right element(s) hit a few seconds after the chain, it would burst for extra accuracy/damage.

Instead of using an ability every 2 seconds in combat, melee and tanks would use maybe 3-4 per minute, and they would normally be clustered together.