So i'm kinda on the wall about this one. I loved FFXI don't get me wrong, taught me a lot about PTing and dealing with people. But i'm not sure chain groups is worth bringing back. However, open world sense of danger i'm all for. Instead of me taking time to notice an enemy, I auto run from point a to point B with little care to the well designed mobs in the zone. Why? Because they don't drop anything worth a damn and isn't dangerous to me in any shape or form. For most people they are probably thinking well "it's just backdropping to make the game feel full" well that's cool i'm fine with that but do all the zones need to be so meaningless once you finish the quests/leveling in that area? Do we really have to resort to crappy reinventions of fates to bring back open world life? (looking at you hunts).

My point is pretty much we need to come up with a better use of the open world that isn't a zerg mess. The sightseeing log was a cute concept, but does not suit a large crowd. Fates are an exp tool that people suffer through only when they arent in a df group to level. Hunts, lol hunts..zerg much? I have yet to come up with a good idea but FFXI had a few zones you wouldn't stroll through like a park walk. Maybe we should...reinvent a few?