Quote Originally Posted by Luvbunny View Post
If they want to create something that is far far far superior alternative, perhaps they should go back and look at what Blizzard did...with Diablo 3... yup. Just make it so that ANY combination of ANY jobs can clear ANY exp dungeons. You want 4 healers? you got it, 4 tanks? sure, 4 dps? you betcha! Diablo 3 + Phantasy Star Online + Monster Hunter + Borderlands 2 style, grab anyone, any friends, any jobs, any roles, go smash for xp and contents. Randomized loot with randomized bonus stats, you don't get the ones you really want? go farm again, and again. At least you are not restricted to jobs XYZ only!
Sorry No, that's a horrible generic design that is just "re-skinned with different monsters." The "new thing" that Diablo brought to the table was procedurally generated dungeons (not straight up "random" like you think.) This ensured that you could keep going into the same dungeon and pick up where you left off. If you switched to multiplayer, you were given a completely new version of the dungeon so that you and your friends would get a clean dungeon that neither of you have completed or explored, and had it's own loot table.

The point of classes and jobs in Final Fantasy is that they do different things, not just "here's the 100 point damage skill, here's the 300 point healing skill, here's the 500 point AOE, have fun you need nothing else." Playing the BLM and playing the SMN are completely different things, and playing SCH and WHM don't play alike at all. For all the crappy things I've seen in MMORPG's FFXIV's are the most fun and balanced way of doing dungeons, where every MMORPG I've played before you were either left begging to join parties or you could solo everything (thus not needing a party) at a high enough level because there was nothing equivalent to a level sync. Only Blizzard and SquareEnix even bother with nice animations and visuals. All the WoW clones are just "click on NPC glued to the spot, receive wall of text, go to place on map, kill everything until the quest goes 'ding', go to next NPC", where you can basically get to the maximum level on field monsters alone.