Do I picture it? Yes I do. What else do I picture? The reality that there is time between pulls and surely some ppl will want to pace things or take breaks. Also, many players use VoIP and are more than happy to let strangers hop into a temporary voice chat just to grind out exp if the want arises.
Loop holes? Worry? <- A theme park exists with many rides, because ppl like choice. You can't just oppose the addition of future rides because you personally love your Super Slide Mega Ride of Doom. LMAO (tangent there, sorry).
Main Story cements dungeons. Relics cement dungeons, fates, and leves, and hunts(kinda for seals). There are game elements in place that make all content required. EXP camp can in no way detract from these or make them irrelevant because they are all REQUIRED to complete the story Arch and Relic progression. I mean if were going to go this route this lets take the golden saucer out of FFXIV since its not essential to main story elements and detracts from DF Que times.
What some people are saying is that leveling in DF and Fates and Leves is bullshit. It's crap, all of it in my personal opinion. If I wanna level then I don't care about dungeon mechanics when I'm leveling. I care about leveling.
So the next logical question is, how does this effect skill advancement amongst the community? I can tell you one thing from personal experience of running ALOT of content for relic/zodiac weapons... dungeons are NOT making better players, nor better skilled players. You can faceroll Brayflox Longstop and Aurum Vale ALL DAY if you want, and still wipe like a newbcake on T5.
However, IT IS possible to make mobs more engaging with the right AI. All you need to practice a rotation is a mob to hit with AoEs to dodge. That's about the same amount of learning you will get in all these derpy dungeons ppl are having to spam.
People already have implemented a form of EXP camping IN dungeons via PF: Darkhold first room pulls. (This is what people want, EXP at a pace they decide).
People want more open world. Players of previous MMOs all came from a Open World environment, it's what we know and love/hate.