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  1. #11
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    Your logic, black mage, also works against the current system implemented.

    You state that the social aspect is a choice, not inherent in design. However this is false in a sense and easily proven by the argument you use in defense of players doing the "best" content.

    The flaw in this logic is that the "best content" doesn't inherently create social experiences by its own design at the games current state, nor does it foster a social experience. Now to make a choice in most situations a human is presented a stimulus with conditions. If the existing conditions can be done solo (everyone having all crafts at 50 for example) then the social implications are not enforced.

    Yes anyone can look at a stick and RP that its a boat amidst a devastating storm, etc. But to actually insert that situation into reality rather than relying on players imagination is a different thing altogether.
    Interesting way to interpret what I said. I was not in any way saying any systems are geared towards generating a social atmosphere. In fact, it looks like we agree that no content can force people to be social. That is entirely on the shoulders of the players and todays landscape of players does not lend itself to the kind of social community that was present in older games. My example of Hunts was not to show a good example of social systems at work but the opposite and to show what would happen to this system if it was implemented. If i was to hold ANY system up as a way to make people be more social it would be the FC system and all the stuff associated with that but even then, you will get lurkers and leeches. I don't think English is your first language or i am failing at communicating (most likely the latter) so I dont mind explaining things for you

    Quote Originally Posted by MageBlack View Post
    If you want to socialize, you will find ways to socialize. This is a personal issue and not something solved via any ingame system. -snip- Even if there was an area like the dunes in FFXIV, people training enemies to make this method efficient for leveling purposes (which is what you guys are asking for) then when would you have time to type and talk between using skills and pulling new mobs?

    -snip- [if added] it will be like hunt parties when they were "the best method" or FATE parties when it was "the best method" [turned into a hive of anger and resintment for the system because of how players chose to do it].

    -snip- If you want people of a like mindset to do this, they will do it for the social aspect, not necessarily for the exp gain because that is in effect the golden egg of this system you are holding up. Just go out, find a good FC and make some friends and play together. This was a HUGE thread way early on in ARR beta and at launch, SE replied then and I don't think the stance has changed. I'm terribly sorry about your luck but to make this work as you want it to would require many fundamentals of the game to be changed to accommodate it [more than just more hp or more exp per mob].

    -snip- As i mentioned earlier about Hunts, once it was decided as the "best method" EVERYONE flocked to it, not because they liked the system but because it was the "best one". Players are always seeking the path of least resistance to getting what they want regardless of the fun factor. -snip- It would take so much effort to balance out exp per hour based on levels, based on speed of killing, on an average party, then one party will come along and kill the system by having a party of all WHM's (or something equally stupid and out of the norm) where they just roam through the whole zone steamrolling everything with Holy spam. Open world content is a lot harder to regulate then you think.
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    Last edited by MageBlack; 04-14-2015 at 05:51 AM.