So what you were seeing in chat was not necessary more conversation, it was also macros.

I get that having a perfect SATA + Distortion + Magic Burst combo was beautiful and elegant in a way that XIV's individual weapon skills were not. Oddly enough, that kind of coordination rarely translated over to the {sky}/{sea} era endgame fights in XI, where maybe 2 people out of an 18 man alliance are the Chosen DDs who got to perform a weapon skill, the black mage is relegated to Blizzard IV constantly, and the THF was allowed to tag the monster once and then kicked out the alliance to make room for another healer.

4-man seal farming parties in Abyssea brought back some of that elegance, too. One THF/DNC tank or WAR/NIN, one WHM/RDM, one BLM/BRD, and one BLU/NIN or BLU/RDM if there was a WAR/NIN. Of course, the number of jobs THAT setup locked out was depressing, but it was brutally efficient and quite lovely to see in action.