I have to say that even though I miss the idea of meeting and getting to know other players through something like this, it probably wouldn't be very popular if they were to add it in.
I have to say that even though I miss the idea of meeting and getting to know other players through something like this, it probably wouldn't be very popular if they were to add it in.
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im not asking for it to be popular i just want the option. if you try to do an EXP PArty these days you get like 100 EXP per mob, it's not viable, i just want it to be viable as something to do when youre tired of Fates and dungeons. running a scripted line pattern for EXP over and over isnt fun to me. running around smashing face of all the mobs in an area appeals to me
Try spiritbonding. It's exactly what you're looking for.im not asking for it to be popular i just want the option. if you try to do an EXP PArty these days you get like 100 EXP per mob, it's not viable, i just want it to be viable as something to do when youre tired of Fates and dungeons. running a scripted line pattern for EXP over and over isnt fun to me. running around smashing face of all the mobs in an area appeals to me
Remember that even if they added it as an option, you'd come back here complaining that no one is doing it.
Players like having goals, and achieving those goals. People keep talking about FFXI's Records of Eminence being a massive boost to exp, but really miss the point of what it ACTUALLY tempts you to do:
See, those RoEs ARE repeatable, but you only get the sizeable prize of EXP once every few in-game days or so, much longer than it takes to actually do them. However, there are MANY different RoEs, and you get a big bonus the first time you complete them.
Does this sound familiar? It should. It's basically the Soldiery bonus we have.
And again, I am speaking as someone who has played some of the grindiest of games that followed FFXI and EQ1's exp gain models.
Yes, being able to shoot the breeze and enjoy time with friends is a plus, but you can already do that via the party finder. Just set a goal and throw it into the PF. You'll probably be LFM as long as you were in FFXI.
Which brings me to my next point: The MAJOR downside of exp parties and the precise reason why the very idea of a game not having a DF or PF system in this day and age is as foreign as not having WASD movement is the wait times.
Please don't kid yourself and think most people WANTED to sit in one spot for hours and hours waiting for the chance to spend hours and hours killing the exact same mobs for exp. I remember back in those days the massive amount of complaining going around that dungeons felt like actual dungeons intended to trap players, not something you explored and battled your way to the end to defeat a strong enemy. No, dungeons back then consisted of finding a safe spot in some corner and pulling enemies to kill over and over. The only dude who got to do anything resembling exploring was the guy pulling.
In addition, people seem to have selective memory. Sure, you got parties full of talkative people, but you were equally likely to get parties full of elitist pricks who never said a word and left parties without warning. Kinda like FATE parties. We just see the past with rose-colored glasses.
See, players like actually *doing* things when they play a game. Sitting around LFG is a very unattractive option, and if they add mob EXP groups, unless it is WAY more efficient than FATEs, then the only people who would do it are the same people you can, right now, convince to join you on a few dungeons/trials/etc. by putting up a PF and advertising.
And again if you WANT to camp things for hours on end and shoot the breeze with fellow like-minded players, there's always spiritbonding.
EXP parties already exist in the game. They're called dungeons.
So what makes you think this will be any different?let's face it, most people dont talk in dungeons or Fates.
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