Hell no! If done right, you get to kill Visharp without using the last Dragon Killer tower and the whole last part of his walk at all, so you have plenty of time for fails.Yes, a simple nerf would be reducing Vishap's HP (It does have a LOT of HP for a story quest trial). Or they could increase the time it takes to fail (that's more what I'd expect them to do) or lower the amount of adds. Of course, they could even just make it more clear what people have to do, for those who refuse to communicate for whatever reason. The last one isn't really a nerf, though, just a tweak. Actually, a friend of mine suggested something like a introductory cutscene that was like a mission briefing. People will probably still want to just rush in, but at least it would help those who are genuinely confused.
The briefing cutscene was a thing I proposed in this thread here.
OK, this is coming from someone who literally was 1/26 in the fight:
The people behind this game need to take a serious look and have some very real questions for a lot of players who clearly don't know their ass with both hands.
I applaud SE for putting together a fight like this, one which REQUIRES eight people who know what the blazes they are doing.
And I'M the one who gets accused for wanting a faceroll, when I tell people what they need to do and they simply refuse to do it.
Good job on the fight, guys. Bad job on not forcing competence on the playerbase sooner.
Completing content that you have had issues clearing under normal circumstances. It's been in the game since it relaunched on solo story missions and job quests. It's not a new thing they put in 2.2 for coil, and since this is a story trial that has no loot and no bearing on accessing raid or end game content it should have launched with an echo buff. On the flip side Odin is not either of those two things, so that is why it shouldn't have a buff at launch and it didn't. I know you aren't understanding my words, but to sum it up no one should be stonewalled at a fight that once completed no one wants to do again that prevents completion of story content 2 months prior to an expansion.
Depending on the players yeah, but I honestly think they are overreaching what players in ilvl 90 can accomplish. It should have been higher than 90, or at least launch with the echo buff. I wouldn't mind making more attempts with an echo buff, but if at first wipe he's at 70% and at second wipe he's at 65% I'm not going to waste my time on that third attempt.
And a briefing cutscene would work if it weren't for the fact that almost everyone skips cutscenes and the one person who SLOWLY reads every line of text leading into a battle gets on everyone's nerves for just standing there for 10 minutes until they finish and can get the 2 minute fight over.
Last edited by Nova_Dresden; 04-14-2015 at 05:22 PM.
If your group fails at 60-70%, it's not a dps issue but a braindead issue. There is nothing Echo can solve with this.
So every SoF round you have people are barely hitting iLvL90?
I don't believe it.
But if, try putting the weakest geared players on cannon and tower duty.
A technical KO at like 70% means the guys at the cannons where not doing their job for whatever reason. (Both combined do 4000 damage every 3 seconds! - forget echo, really)
Key are cannon users and the tank placing adds at Vasharps belly so cannons hit adds and boss.
Yeah, I agree that the ilvl requirement is too low. It's the same as with Odin; the fight itself is easy, but can be a pain with half the party being of ilvl 90 caliber. Most of the people should already have at least Soldiery gear, so I think they should've just gone with 100 min.
An explanatory briefing would've been good. SoF is an improvement to the earlier concept though; it is finally forcing people to deal with at least minuscule mechanics. It's not overly hard, but it's not a faceroll anymore, but people are rioting because they don't want to do a single bit of self-assessement to better their play.
In other words, it's not really the game's fault.
It's the player's fault for not doing mechanics.
I blame the Crystal tower.
Yes, at least one to two. They're easy to identify when they have less than 4k HP and sometimes barely over 3k. I've had tanks that it was pointless to use Lustrate on them because it healed for less than Physick. Your server group might not have this issue, but mine sure does when I end up in there.
That's the fastest way to get them killed since 1 biast hit can almost drop them.
Can't shoot what isn't there as either players can't or won't kill the biasts before either the cannon is destroyed or the person shooting it is killed. An echo buff will at least up healing and HP along with DPS on adds to counter that.
I know I've mentioned that tanks not bringing adds into range is another of the issues I've had. You can drill that home over and over and over and it just ain't happening. I'm just not running that trial anymore. The 30 minute debuff is a better use of my time than wasting 30 minutes on multiple wipes with a repair bill at the end.
The real problem seems to be the reward you get for this trial on the roulette.
I still don't think it needs a nerf,
but a reward that prevents the ragers from quitting it because its not worth the time spent with a bad group.
All that you're saying can be shortened into "players aren't doing their part of the job". You might start there instead of considering echo.
Cannons should not get hit by the biasts. Ever. the cannons are the safest place of the entire fight if people are doing what they're supposed to do.
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