Quote Originally Posted by Sibyll View Post
Just to reiterate, RNG is fine, but binary success/fail RNG is not a very interesting mechanic.

Agreed, current system of RNG can be combated.. with good rotation and foresight and high volume, but that can only go so far. I wouldn't be surprised if 90% of the 4 star crafters have very similar if not the exact same methodology about crafting. So there's little variation. I personally wouldn't mind if they made crafting a little more interesting, put a few more mechanics in. Maybe have 3 bars instead of 2. Third could be something like quantity bar for the base level mats.