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  1. #11
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SongJoohee View Post
    Why couldn't we see that ninja building in Eastern la Noscea before patch 2.4?
    It was built during maintenance of course! What do you guys THINK the NPCs do when we're not looking?
    (0)

  2. #12
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SDaemon View Post
    It is a ninja building. It was stealthed! :P
    Exactly, it's always been there, always
    (1)

  3. #13
    Player
    hairpinlegs's Avatar
    Join Date
    Nov 2013
    Posts
    42
    Character
    Sand Dunes
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hysterior View Post
    1/ heavy snow clouds
    2/ does it matter?

    pick one =)
    I just found it really strange that there's these distinct floating masses with no clouds covering them in the distance behind Ishgard. However, the fact that the skybox hasn't been updated with some semblance of a floating landmass is a little strange when June 22nd there will be nothing to be seen, and June 23rd suddenly there's floating islands in the distance with no sort of event accompanying them.
    (0)

  4. #14
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    There have been many "Ninja" changes (no pun intended) to the overworld / background / maps since the game started.
    If they do any changes to Coerthas it will be ninja'ed in later. Or they might be lazy and just leave it the way it is, and say they're not visible from there.
    Or if you want to be creatively lazy, you could say that since Ishgard has magic force fields they are able to keep the place from being visible much like the way you can't really see what's inside Turn 6.
    (0)

  5. #15
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    There is an update coming this tuesday, maybe they will retcon them in during that update. (doubt it but never know)
    (0)

  6. #16
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    The concept of even adding floating islands was determined after 2.0 and the current Ishgard model were added? For what it's worth, the Steps of faith look nothing like what we actually traversed on in the trials and even the current Coerthas model for Ishgard is pretty different from that we see in the opening, even after you factor out the polygon count, it seems just similar in shape. I'm hoping that they will update the model with Heavensward release. Floating continents are probably higher up above the clouds lore wise or that was just a stylist flourish to point out that heavensward has floating islands.
    (0)

  7. #17
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Heh, one thing that's kind of been bugging me is the perspective there by the gate. The bridge doesn't look nearly long enough, nor Ishgard far enough away. On top of that, given the distance it looks far smaller than it should based on the area walkthrough videos we got a few weeks back. Like, castle/cathedral size, but definitely not a massive city.
    (0)

  8. #18
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    To be honest, none of the maps fit together take Old and New Gridania if you try to place them together at the same scale it wont mesh, the southern map of gridania is too big. Also just looking at Central Shroud and Gridania maps you might notice the lake which the city-state sits along is different in shape on the two different maps! Furthermore, those two maps won't fit nicely as the Eastern most entrance (White Wolf gate) doesn't sync/touch up with each other when the Western most entrance (Blue Badger Gate) is syncing/touching. Its one of the problems with forced perspective I guess in MMOs, the scale just isn't real.

    The only set of zones that sync well with each other is the La Noscea zones, because they honestly did not change much from the 1.0 structure.
    (0)

  9. #19
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    To be honest, none of the maps fit together take Old and New Gridania if you try to place them together at the same scale it wont mesh, the southern map of gridania is too big. Also just looking at Central Shroud and Gridania maps you might notice the lake which the city-state sits along is different in shape on the two different maps! Furthermore, those two maps won't fit nicely as the Eastern most entrance (White Wolf gate) doesn't sync/touch up with each other when the Western most entrance (Blue Badger Gate) is syncing/touching. Its one of the problems with forced perspective I guess in MMOs, the scale just isn't real.

    The only set of zones that sync well with each other is the La Noscea zones, because they honestly did not change much from the 1.0 structure.
    You're wrong actually. The reason why the Old and New Gridania maps don't connect is because we don't traverse the CORRIDORS that link the two maps together. I combined the two together using the same scale; the corridors that link the two fit.



    You can compare that map with 1.0's Gridania. You can see they eliminated the corridor just north of the archer's guild (Popler Avenue), the corridor linking the Knot and the fineries, and the corridor linking what was then the aetheryte plaza and what is now the Conjurer's guild with the Adder's Den.



    It's the same reasoning as to why Central Shroud doesn't fit with Gridania. Because you actually access Gridania over bridges, which we don't traverse on the explorable map; they are now merely 'zoning' areas. But in the 1.0 Gridania map shown above, the bridges are clearly outlined, and fit the general shape of where the now-Central Shroud exits are.
    (3)
    Last edited by tjw; 04-13-2015 at 02:21 PM.

  10. #20
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    They're hoisting it up as we speak!
    (1)

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