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  1. #1
    Player
    LazyMemories's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    227
    Character
    Square Soft
    World
    Diabolos
    Main Class
    Arcanist Lv 90

    Need some advice please

    So I'm almost done leveling up all my crafters to 50
    Just have WVR and ARM to go
    Anyways what would be the basic rotation to do 3star items?
    I have Artisans gear just need to get everyone master book for the artisans weapon to get the Supra
    But back to what I was saying what would be the basic rotation
    I would assume Comfort Zone, Inner Quiet, Steady Hands II, then hasty touch or even careful Synth, but after Steady Hands II I'm at a loss because I can also do waste not II
    (0)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    You almost never want to use Waste Not 2.

    You should be doing stuff manually, though. Comfort Zone, Inner Quiet, then whatever it takes to get you one (or two, or three, depending on how much you want to bait) Careful Synthesis 2's away from completion. Whether this is through Steady Hand 2 -> Rapid Synthesis, or Ingenuity (1 or 2) -> Careful Synthesis 2/Standard Synthesis, is up to you. Piece by Piece can often provide a tremendous amount of Progress when used as the first Synthesis type move or two. Once you are comfortably close to completion, add in your Quality. Steady Hand 2 -> Hasty Touch spam, replacing Hasty Touch with Basic Touch if you've a sufficient surplus of CP. Use Master's Mend 2, Waste Not, and Manipulation/Master's Mend to control/restore your Durability. Tricks of the trade, of course, restores CP, as does Comfort Zone.

    Your finisher will depend upon how much CP you save for it ... Steady Hand, Great Strides, Ingenuity 2, Innovation, Byregot's is my usual finisher. I basically use Ing 2 and Inno as my Good/Excellent bait. If you prefer to use CS or CS2, then by all means, go for it.
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  3. #3
    Player
    LazyMemories's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    227
    Character
    Square Soft
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post

    Your finisher will depend upon how much CP you save for it ... Steady Hand, Great Strides, Ingenuity 2, Innovation, Byregot's is my usual finisher. I basically use Ing 2 and Inno as my Good/Excellent bait. If you prefer to use CS or CS2, then by all means, go for it.
    Now when you say bait, you mean waiting for a good or excellent to spawn up to hit it with a advance touch correct?
    I do stuff manually no macros rather not waste it a macro on chance.
    Do I always bait and wait for a good or excellent till I'm set on progress? Since I'm thinking I should do
    Comfort zone, inner quiet, steady hands 2 bait with careful synth 2, and when it is good/excellent hit it with advance right, or should I risk a hasty touch? Since Saving CP is Essential.
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  4. #4
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Baiting is only for the finisher, i.e. your last quality action. You'll be using Byregots for this.

    If you get Good during mid-craft you want to use ToTT. Excellent, I prefer to use Basic Touch for the stack since it's 100%.

    Your typical 3 star crafting will looks something like.

    CZ -> IQ -> SH2 -> RS -> RS -> HT -> HT -> .... continue hitting quality using Mend or Manipulation until 40 durability at around ~60-100CP. Then the finisher looks something like..
    SH -> GS -> Innovation -> CS2 -> Byregots -> CS2 -> CS2

    Of course, your Byregots placement will change depending on the conditions baited. If you have enough CP for round 2 you could do that as well.
    Some people prefer to put in Ing 2 on the finisher to cut down the progress step by 1 and get a little more on the Byregots. Then you can start the finisher at 30 durability.

    Rotations vary wildly between different people of course, some have different starters, some have different finishers..
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  5. #5
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    When I say "bait" I mean, you have your Steady Hand and Great Strides up, both with at least two turns left, and you have a Normal condition. You do NOT want to hit Byregot's (unless you have to), instead, you want to do something to fish for either a Good or an Excellent, at which point you want to hit Byregot's.

    Usually, my finisher starts off with Steady Hand, then Great Strides, Innovation, Ingenuity 2, Byregot's. At any point after hitting Steady Hand if there is an Excellent, it is worth hitting Byregot's. If I get a Good right after hitting Steady Hand, I'll still Great Strides, but at any point after that, if its a Good, Byregot's. The reason is that a 50% increase from Good is not quite as good as a 100% increase from Great Strides. Innovation and Ingenuity both improve the amount that Byregot's gives, if I have to hit Byregot's on a Normal, but a Good right after the Great Strides is better than getting those two buffs up.
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