Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 30
  1. #1
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50

    FFXIV should take a note from SUIKODEN

    In Suikoden, you built up a personal castle or keep & both playable characters & non-combat NPC's would move in & join your cause...

    It'd be really sick eventually to have this sort of a thing going on where we liberate an old castle & make it our own.

    The Aesthetician would have his own barber shop, Garlond Ironworks would have a shop, you'd be the master so you'd have your own quarters, the Crystal Braves militia quarters would exist...

    This could be truly epic, with the castle expandable with the story.

    You'd have your own Chocobo Stables, etc. Perhaps even make it customizable!

    HOARY BOULDER COULD MOVE IN!!!

    What do you all think? Discuss.


    Quote Originally Posted by SendohJin View Post
    i'm confused by your use of "we, our, you..."

    This is an instanced Castle that only applies your own character that only your character has access to?
    If it is instanced every one potentially could have their own Hoary Boulder.
    If it's not instanced, how is it different from Revenant's Toll?
    Fair point. It would be instanced. And yes, everyone could have their own Hoary Boulder but that's already how it is if you examine MMO's critically. Allow me to explain:

    Every individual player is on their own timeline, so my Hoary Boulder is not your Hoary Boulder already if we're not in the same place for the Main Story Questline.

    This would be no different; and Hoary may be a poor example for an "optional recruit" as I'd like to see him be the shining example of a 'minor-major' story character.

    If this Keep were part of the Main Story, you'd have some characters who'd come & go along with movements in the story (e.g. Cid takes leave for a mission, is replaced with minor NPC's during his travels).

    Quote Originally Posted by LystAP View Post
    ...it would essentially be a "Garrison".
    And my argument to that is, so? I envisioned this sort of feature for MMO's long before Vanilla WoW even. Just because WoW is the first to get to implementing a feature of this kind, I don't think others should be locked from such a cool system.

    Besides, I think FFXIV could do it a lot better... Garrison's are pretty whack.

    Quote Originally Posted by Saseal View Post
    Honestly, it would be nice, but there would be too much data in customization. I also think it would be messing with the storyline that they're crafting if you have NPCs moving in. If you notice, the NPCs move around depending on the part of the story you're on...
    If done in a fashion where changes/unlock progress with the story, much of the data would be client-side. As for messing with the storyline, just like Suikoden, characters would come & go as the story continues (e.g. Cid leaves for a mission, is replaced with engineer NPC for a time). And the nature of NPC's wouldn't act any differently than it currently does, there's a timeline & my Hoary is different from your Hoary if I'm further along in the story. To make things easier & work with the story, it could be the Crystal Braves' Castle.

    Quote Originally Posted by Nikita View Post
    ...it cuts you of from the rest of the world by putting you in your own instance never to see another player again (mostly).
    No, not necessarily. There are plenty of ways to implement it so this is not the case.

    One example, if it's an integral part of the Main Story, it could be like the Waking Sands or Rising Stone where other player-characters are present.

    It could be developed in such a way that certain portions or NPC's are present for some but not for others depending on place in the story's timeline.

    On the flip side, if fully-instanced, it could be such that you have some extra things to do there but not so severely gated that you wouldn't step out into the world frequently.

    Personal Housing is already like this anyway minus some features (yet more to come).

    Heck, Keeps could be FC-wide / developed. How epic would that be!
    (9)
    Last edited by PlumpyMcduff; 04-10-2015 at 02:52 AM.

  2. #2
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    While this would be nice as side content (sans CB for reasons), the amount of possible variation would make it nigh impossible to integrate into main story. Having some sort of personal hub would be quite fun to mess with though.
    (4)

  3. #3
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    It would be truly epic... but apparently, even storing and managing item data gives them too much of a headache, not to mention housing plots. Something like this is, I think, as good as impossible, for at least the next 5 years.
    (2)

  4. #4
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    FC/Personal House?
    (0)

  5. #5
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    This could've been FC 'housing' while the current Housing kept personal or for eternal bond/friend groups.

    Having your FC control a Castle or Keep, zomg.
    (0)

  6. #6
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    White Knight Chronicles called and want's it's Georama back....WKC2 followed up requesting the return of the guild town also.
    (0)

  7. #7
    it's basically what FC housing should have been.

    the NPC thing is weird, i do not like the idea of multiple versions of story NPCs.
    (2)

  8. #8
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SendohJin View Post
    it's basically what FC housing should have been.

    the NPC thing is weird, i do not like the idea of multiple versions of story NPCs.
    What do you mean multiple versions? At some point in the story, they would move in.

    One version.
    (0)

  9. #9
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Ahhh!! Suikodennnn! I love those games!!

    ahem... anyroad!
    The idea is pretty cool actually!

    The only problem I can see is if SE decides have like... half a dozen hoary boulders in peoples houses.
    I actually hate when games do that. Hoary boulder is one npc. ONE. He can't be in 12 different places!

    I actually liked the way XI did the npc's during the WotG expac. If you had enough rep or somesuch, you could get certain NPC's to fight with your nation.
    But it was always one npc and that npc would only show up in one place. So if that sly bastard, Maat, was in Windy, he wouldn't randomly showed up in Bastok.
    (5)

  10. #10
    Quote Originally Posted by PlumpyMcduff View Post
    What do you mean multiple versions? At some point in the story, they would move in.

    One version.
    i'm confused by your use of "we, our, you"
    - "we liberate an old castle & make it our own."
    - "you'd be the master so you'd have your own quarters"

    this is an instanced Castle that only applies your own character that only your character has access to?
    if it is instanced every one potentially could have their own Hoary Boulder.
    if it's not instanced, how is it different from Revenant's Toll?
    (2)

Page 1 of 3 1 2 3 LastLast