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  1. #21
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SummerSkye View Post
    120fps or gtfo

    playstation..lol
    :P

    120 hz screen will give you 1080 with that frame rate. Given that at 60fps, each frame lasts les that 0.02 seconds, and ourreaction time is in the order of 0.25 seconds, those extra frames really only help things look smooth, and a half deceng120/240hz HDTV with motion flow or similarprocessing will make the 1080p60 look as smooth as silk by not only doubling or quadruplin the frames, but also doing some inbetweening to smooth any motion. After 60-120 fps, anything more can really onlybe seen using an onscreen fps meter.

    Quote Originally Posted by Gilraen View Post
    I'm not the -phile everyone else seems to be, I'm not looking for the bleeding edge. While I can tell the difference between 30 and 60 frames per second, I don't care enough to want the latter over the former. I've seen the development of physics from it's early days as Oblivion's big gimmick to it's industry-wide acceptance... and it means naught to me. In fact, so long as the character behaves according to my controller inputs I'm happy. I played 1.0 and the beta so I do have a PC install that, frankly, collects digital dust because once they released the PS3 version I literally didn't look back. But, again, I used their upgrade and am living with the decision. I don't expect anyone to understand me, because I'm not you. Never will be, thank the Twelve. And yes, I did set the PS4 resolution to 720p before I even installed XIV.
    The game itself has two rendering modes, if you set the PS4 to 720p then the game may be rendering at 1080 and then the PS4 is scaling to 720. You'll be far better off leaving the PS4 at 1080p and telling the game to render in 720p, that way the game renders the screen in almost exactly the same way (visually) as the PS3, but you don't lose any performance by having the PS4 scale the image, plus all the UI components are set for 720p, rather than 1080p, so they fit better. I urge you to try this, it should help you. You are right when you say people don't understand because 9 times out of 10, an improvement on screen is a positive thing, and you don't have to be a graphophile to see that.

    Oh, BTW, Oblivion was far from the first game to implement physics, they've been in games since PS1 or before, basically about as soon as rendering progresed to 3D models rather than sprites. (actually, now I think about it, even the wire frame black and white flight sim games on 8-bit microcomputers that we played in the 80's used physics to make sure the plane handled similarto the real thing.).

    The inclusion of fabric physics/texture, character physics, particle effects, world physics, etc, etc... isn't something that stems from whatever Oblivion did, and it's hardly a gimmick. If you look at the rendering in modern CG animated movies, you'll see all manner of physics at work, it's been that way since The Last Starfighter was rendered on a Cray XMP. Modern games are trying to emulate the level of detail, lighting effects, particle effects and physics done in the movies, onlydoing it at 1080p in real time.

    Oh, one thing I have to say. Even though the game composites the screen and renders at 720p like the PS3, the frame rate is rock steady, so you will not see lagor frame stutter in crowded areas. Regardless of whether you see any advantage in the eye candy, the smooth frame rate at 720p is a worthwhile upgrade, if only because frame drop doesn't affect your gameplay, nor will the game be stuck rendering 32 models on screen, it will render everything.
    (0)
    Last edited by Kosmos992k; 04-16-2015 at 12:02 PM.

  2. #22
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    In my experience the PS4 version plays very well as stated above your quality of internet will be a factor. That being said, strangely enough i find the accounts i still have connected to my ps3 have more stable and reliable connection that the PS4 client witch at times will not load at all.
    (0)

  3. #23
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Regarding the UI, I have set it up on PS4 to be exactly the way it was on PS3, but scaled appropriately for 1080p.

    One thing to remember is that although there are some windows that can't be set to 140% (or your preferred UI size) using the HUD configuration screen, you can still resize them as needed by pressing R3.
    (1)

  4. #24
    Player
    SummerSkye's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    289
    Character
    A'rora Nightfall
    World
    Gilgamesh
    Main Class
    Rogue Lv 96
    Quote Originally Posted by Edellis View Post
    I think the ability to switch to the PC UI on PS4 was an awesome inclusion, even if i never intend to use it.
    Wait...how do you do this?
    (0)

  5. #25
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    I personally play on ps4 and only get mild fps drops. But there is input lag. I e putting in mundras on nin can take up to 3 seconds for a three point. Doesn't happen often. But it does happen.
    (0)

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