Quote Originally Posted by Karvapeikko View Post
I like how AP limits how many skills you can use, but currently there isn't much sacrifice done, if you choose to add self-healing abilities. In my opinion better skills should cost more AP to equip(there are some already). It doesn't make much sense to me that equipping Puncture, a R2 skill, costs as much as bloodletter, a R48 skill. Of course no one would think twice cross classing these kinds of skills, when there is no sacrifice. That said, why can you equip wide volley to any combat class? There are damn many weaponskills that doesn't make any sense used on different weapon. I understand, if you could equip Legsweep on Marauder, but Twisting Vice doesn't as axes just don't have any piercing properties. It can be thought in similiar way in spells. Magic classes don't use wands and like for no reason. It can be thought as Conjurer becomes proficient enough to cast Fire III with that magical staff/wand and immediatly picks up a sword and still be able to do it even, if you needed that wand/staff to do it a second ago.
now this i completely agree with. if higher skills cost more ap than the lower skills this in itself would be very beneficial. i have always been curious of why wide volley is not an arc only ability since in its own description it does say release arrows.

i think on the wand thing they are using it as the wand allows the aoe where the regular weapons do not. i could imagine how worthless mages would be if they allowed a battleclass to do full aoe spells. by using the magic as a weapons class you are losing some of the ability in itself to be able to use it. i may be over thinking it though.