Quote Originally Posted by darkstarpoet1 View Post
i see what you mean, but the thing i was looking at is if you equip another skill from another class you are already giving up one skill from the class you are using. if i add a 3 pt ability from thm to my con i am giving up 3 of my ability points so i am giving up what i can equip. now the thing i don't like is seeing a r20 thm using cure3 knowing that is a high level spell from another class.

i wish they'd add more abilities like luminous spire is for gla that is only allowed to be used on gla. use the abilities purchased by guild marks to be only used by that class. i would also like skill level requirements like they are talking about adding for the gear. if it requires a level 20 in a class to get an ability it should be a level 20 in any other class before it can be equipped to it.
I like how AP limits how many skills you can use, but currently there isn't much sacrifice done, if you choose to add self-healing abilities. In my opinion better skills should cost more AP to equip(there are some already). It doesn't make much sense to me that equipping Puncture, a R2 skill, costs as much as bloodletter, a R48 skill. Of course no one would think twice cross classing these kinds of skills, when there is no sacrifice. That said, why can you equip wide volley to any combat class? There are damn many weaponskills that doesn't make any sense used on different weapon. I understand, if you could equip Legsweep on Marauder, but Twisting Vice doesn't as axes just don't have any piercing properties. It can be thought in similiar way in spells. Magic classes don't use wands and like for no reason. It can be thought as Conjurer becomes proficient enough to cast Fire III with that magical staff/wand and immediatly picks up a sword and still be able to do it even, if you needed that wand/staff to do it a second ago.