Quote Originally Posted by SydeBeheln View Post
I'm not really referring to the amount of skills you can equip, but mainly that there should be restrictions to WHAT skills you can equip. The current max in skill slots does need to be increased, maybe just simply, another row on the action bar.

Thats pretty simple enough as it is. When talking about cross-classing, as you said, "doubleing the cost will impossible to use your own classes skills", is the whole idea behind what I was talking about in the first place...
There needs to be a cost as to what you give away out of your own class, in return to have something from another class.

If you want to make a "pure class" then just simply never use other skills from other classes.
The element of doubling action costs for equipping skills is just a variable, obviously there doesn't need to be such a restriction for it too work either way. Simply you could just say, "X" skill is transferable, "Y" skill is class specific.

Balancing out these many factors is the fun part of growing, and customizing something you want to play.
i see what you mean, but the thing i was looking at is if you equip another skill from another class you are already giving up one skill from the class you are using. if i add a 3 pt ability from thm to my con i am giving up 3 of my ability points so i am giving up what i can equip. now the thing i don't like is seeing a r20 thm using cure3 knowing that is a high level spell from another class.

i wish they'd add more abilities like luminous spire is for gla that is only allowed to be used on gla. use the abilities purchased by guild marks to be only used by that class. i would also like skill level requirements like they are talking about adding for the gear. if it requires a level 20 in a class to get an ability it should be a level 20 in any other class before it can be equipped to it.