Quote Originally Posted by Demacia View Post
Honestly, every single thing in the game save for the graphics, character creation, and lack of playonline is a step backwards from FFXI or even Everquest. It wouldn't be change in the reverse direction because it's like releasing a pretty VHS player in 2010 and people say "Man, why did they do this when their DVD player in 2004 was so much better?". I don't even want to hear people say "It's a new game give it more time" anymore, they should have known better. I am in favor of new and unique ideas, but not when they are poorly thought out and flawed to the very core.
A Personal opinion.

In my opinion, the armory system is broken, but it can be fixed and be efficient.
Ok, we need an idea, I post my idea.

I think the problem is "we can equip too many skills".

We can decide to give a max number of points, let's say 250-300 at rank 50 (5-6point for rank).

Every skill has a cost, the cost is the level of the skill. For example Cure II costs 20 points.
If I want to equip Cure II and I'm a conjurer, I spend 20 points.

If I'm playing as.. a gladiator for example, I can still equip cure II, but it'll cost more, let's say 40 points.

Cure III will cost 48/250 points if I'm a conjurer, 96/250 for a gladiator.

Now I let maths and balance to others, but what does happen with this system?

250/50 =5 point for level so a gladiator can equip Cure II (and only that) when he is level 8.

Equip low level skill is still easy, but the highest skills will be expensive.

Of course SE has to balance skills and their level.

As I already written this is just a first draft. what do you think?