Quote Originally Posted by AlexiaKidd View Post
There was nothing wrong with FFXI Job/Sub Job system it was great and it did allow a lot of flexibility, the only thing wrong with it were the PLAYERS. It was the players that expected you to /NIN for everything not the actual game.

The thing is people think FFXIV is great because you aren't "pigeon holed" into a role, but that is because the game is still young, FFXI was the same when it came out people used lots of different sub jobs. Once the game matures people will expect you to have certain abilities and if you don't you will be gimp, there is no avoiding that it will happen. Only thing is, that in FFXIV it will be 10x worse for you because instead of having to level that one job half way to have the sub job of choice you will have to level lots of classes to cap maybe just to get those select few abilities that everyone will expect you to have.

For example as soon as something like Utsusemi comes along it won't matter what class you are you will be expected to have it on your class, so will have to level whatever class has it to that level just to get it.
Like I said in FFXI the system allows you to play around but keep balance and defined roles without things getting out of hand, in FFXIV they have to water down all the skills and abilities because you could cross class all the abilities and come up with a super class if they were actually effective.
Thank you, Alexia. You have a point. People don't seem to think that what you say will happen in the future, but a lot of them probably hasn't played as long as both of us to know what we're talking about. It's like when I was talking about ranger/thief in parties. It used to stack Sneak Attack onto it's weaponskill and easily do 2-3k++ damage. Being able to use whatever abilities you want right now would seriously criple it's survivability in that SE would have to seriously water down a lot to accomplish a fair balance without any classes being unique.

This system could still work, but a lot of abilities would need to be class restricted. As I said, I have no problem with some abilities being allowed to cross over. There are a few in every class that could be switched over without that said class losing any respect. Bloodbath, Provoke, Second Wind(Melee only), etc. They don't really define the classes and would help the other classes in a way.

Anywho. Hooray for the development team finally stating that they ARE bringing back Auto-Attack. Maybe now people will see that you and I aren't as bat**** crazy as they think.