Okay. Here we go.
You are right in a sense that blm did become less required during the phase of melee zerg, but that didn't make the job completely not used. Remember. I said name a job that was not used COMPLETELY. Black Mage was a hinderance in a melee burn, yes, but it became far more useful as a mana burn job. Have you ever been in a blm burn party before? Hands down the best parties I've ever had in terms of xp. Except maybe the smn burn in korroloka tunnel after the level sync patch. Going from 12-23 in five minutes? Haha, a blast. Left a big gap in my skill tree though.
Paladin: This one you've got it completely backwards. The only time you ever seen someone focusing more on a blink tank turning parties was when it was a merit party. It was far more effective to have a tank that could deal more damage, like Ninja, over a Paladin. However during the leveling phases you seen much more Paladin tanks over Ninja because they could hold Emnity better, tank better, and probably would never die under the right group. Remember. Ninjitsu would lose Emnity after every shadow hit which would turn Ninja into a piss poor emnity tank. You remember seeing Ninja's using Emnity+2 earrings in the Aht Urghan area's? Yeah.
Now let's get on your subject of two-handed weapons before I talk about Monk. Yes. For a time there two-handed weapons soared in DPS after their patch. However SE quickly repatched their error and turned them into only slightly better DD because of their two-handed weapons. After the patch, I still seen Thiefs, Warriors with two axes, Monks, Ninja's, etc, etc, being put into a party because if you knew your job well then DPS would stay the same as any other. I remember a Thief and I would completely wipe the floor with a second Imp with two weaponskills than join the fray on the first to further our skillchain bonuses. Oh, and it's about time Warrior finally excells greater in using Great Axe than regular Axes. It's main weapon was Great Axe. Look it up.
Let's get onto Monk now. Since I was a Monk, I think I know what I'm talking about. These were one of the greatest solo experts and party players if you knew what you were doing. When solo, stack as much counter gear as possible. When in a party? Haste and Destroyers or some very fast, high damaging weapon. I could just as easily kept up with my Samurai in merit parties because of my haste build. Not to mention that Asuran Fists would always pack a big wallop. The only thing that SE did wrong was make them useless in endgame scenes where their fists accounted for hardly nothing. However in Sea they were still great. That one they got right. Sky & HNM though? Not too great.
For the last time I'd like to state again that I asked you to name me one job that was completely......completely left out. Not one job on your list explained this. You had a couple concerns regarding your own experiences, but seeing as how I leveled all those jobs you mentioned. I had not one problem. If you took the time to look for alternatives to a melee zerg group, you might've had a greater time.
Oh! And as far as how this game is a much greater example to my army argument than FFXI was? How so? Remember. I said that if you were a Pikeman you couldn't pick up a bow and fire it while fending off the calvary onslaught. Seems to me that you can be an Archer in this game and still stand there blow for blow. In FFXI a job had a specific role. In FFXIV you can take whatever every role you want from every class. No, that's not how my Army works. You don't take a Tax Attorney to be your lawyer against a murder charge. It's not their field. I can list many more similies.
P.S. Reika. If you noticed, I hadn't called Chione stupid or to shut up. As I said, I don't like people who don't contribute nothing or use examples that doesn't deal with this current issue....Like you!