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  1. #11
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    True there are some combinations that don't work but with job/subjob there's little to no grey area for what's "good" or "bad". With our current system you've got 3 tank possibilities, 4 DD possibilities and the casters can both go with Support and Nuking though I'd say enfeeblement would be best suited to THM. The freedom comes in how you want to build those roles and with the current system there are lots of possibilities. With Job/Subjob there are only a handful of viable combinations and everything else is shunned.

    I believe I'm quite qualified to talk about the Armoury system, as I've got almost every combat class to 25 and Pugilist almost to 50.

    Also true ignoring everything from FFXI was a big mistake but there are some things that are best left in the past. I believe job/subjob is one of them. This game can do much better than that and it can do better than our current system. I'm for moving forward, not back.
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    Last edited by Arcell; 03-30-2011 at 01:12 AM.