To Lienn and Reika.
Oh. How funny. Here, let me throw another statement of mine I said up above that you've might've overlooked.
"If you took FFXI and reskinned it with different classes, storyline, abilities, some new battle mechanics, and I guess graphics, it would be considered a new game. Case in point? From FF12 to FF13!!"
Eh? What's that you say? Yeah. I thought so. You two are just the two typical people that don't read anything disregarding your opinions. Only to what you want to hear. Man, that sounds just like the selfish people I always knew you were to be. Haha! Now back to Arcell.
This is one of the lamest excuses I've ever heard. There is a fine line that seperates class abilities from class traits. A classes traits should never be crossed over to another class. You keep talking about cookie-cutter, but you'd be a fool to say it's not anything like it. Aren't you basically cutting out certain things you want from classes to obtain your own? Cookie-cutter? Sounds like it. It goes both ways.Actually I think Guild Marks traits should be usable by other classes. If they were restricted to one class then Marauder would be the "best" tank because it has Intimidate and people would probably start to shun other classes like Gladiator or Pugilist as tanks. Also people would likely consider Archer as the only viable DD class because it has Out of Sight and thus helps let the tank hold aggro a bit better. Cookie-cutter standards just like in XI.
Your argument is nothing more than another excuse. They already had this problem in the previous game. What did they do to solve it? They adjusted the abilities when crossed over through sub job, and also traits and abilities from the job it came from. What's that? You want an example? Ok!
I. RNG/THF used to deal ungodly amounts of damage via Sneak Attack -> Weaponskill. (Patched. Ranger weaponskills could no longer stack onto sneak attack. Also is seriously penalized if used as a sub job.)
II. When the update for 1 STR = 1 ATK for Two-Handed weapon wielders. They changed it to .75 to avoid massive damage gap between one-handed to two-handed. (Patched.)
III. Hasso used from Samurai only had half the effect when used as a sub-job by any other two-handed weapons. (Implemented when Hasso & Seigan first came out for Samurai.)
IV. I'll let you come up with more if you feel inclined.
With that being said, there is nothing in your argument worth approval. What would need to be done is a revision of certain abilities that would make one class far superior in terms of tank, DD, healer, etc. SE has clearly shown it is far more capable of being able to remedy their mistakes than you would dare to say.
OH! I almost forgot! Your complaint over Marauder having Intimidation? Well I remember so well that Warrior of XI had an ability that Paladin did not..........Provoke! I'm going to let you marinate on that for a second. [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]