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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    You forgot:

    IV. Introduction of side-quests.
    V. Targeting modes (which are still undergoing changes)
    VI. Re-evaluation of the item and delivery target for all local leves to properly reflect their rank.

    There's more but they're more minor fixes like stacks to 99 (honestly, this was a godsend), monster sizes, new journal, battle text change.
    Thank you for including some other things implemented into the game. However these still do not help in terms of this thread's want for more unique class setups and restrictions.

    The important part is that while you can cross-class a lot of weapon skills, any player with half a brain won't cross-class too many as they're just not that effective or worth cross-classing. As a Pugilist I could equip Red Lotus but I don't because it's just not that great for me.
    The only people who want strict restrictions are those who cannot handle freedom.
    Sorry if I cut and paste the bare essentials, but this is just more helpful to me. Why are you against restrictions if you don't even use the weaponskills on other jobs in the first place? You're basically making no sense at all. "Well I don't use them, but I don't want them restricted. You're taking away my freedom to choose!" The reason I want the restrictions is to keep the classes own weaponskills based off THEIR weapon in their own confines is because it's their ONLY weapon allowed. This is similar to the reason why I don't want DoW to use magic. They have no need for it, besides Gladiator in terms of sustaining emnity based off healing itself(or others) to an extent.

    You whine about freedom yet you disregard using that freedom to use certain undesired skills? Thanks for just helping me by saying that you want the best of skills from other jobs to incorporate into your ultimate class. Quit whining about making classes more strict in terms of defining it's own class.

    Maybe next time you should read more of the post besides just quoting it up as quick as possible. I said it needs "Some" restrictions, not all of it. I don't care being able to use bloodbath or whatever that stupid ability is that lets you siphon HP from a single attack. It's the more potent of the classes abilities during the higher levels I wanted restricted to class only. That also brings up the point of class traits unlocked by Guild Marks. Shouldn't be able to use on other classes. But before you say, "Well you don't have to and it's useless to anyway." let me go ahead and say this, "If it's useless as other classes, why not restrict it to class specific?"

    You talk about having the freedom to choose but only choose those abilities that best help a class.....That sounds so much like a sub job system except you want all abilities to be accessable. Bull****. There was consequences in a sub job system that only allowed you to pick from one other job to obtain abilities from. If you chose /whm you were able to heal yourself yet severely let your guard down and dealt less DoT. Not to mention you had considerably less MP if you were a DD class. If you chose /war you were able to deal more DoT through double attack and berserk, yet not be able to heal yourself unless you had your own abilities that let you do so. With this system you're allowed to take the best from every class which in a sense is too overpowering and an abuse to freedom.

    Again before you tell me to restrict myself and leave you alone, I say [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] Using some basic core features used in SE's first MMO wouldn't make it a FFXI-2. When you seen turned based actions being used in FF7 it wasn't FF7-2 when FF8 used the same principle core feature. FFX and FFX-2 were of the same original storyline which prompted it a sequel. If you took FFXI and reskinned it with different classes, storyline, abilities, some new battle mechanics, and I guess graphics, it would be considered a new game. Case in point? From FF12 to FF13!!!!!

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
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    Last edited by Melodicya; 03-29-2011 at 01:58 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.