Quote Originally Posted by Kimahri View Post
I. SP/Exp gained upon defeating enemy.
II. Introduction of an aggro icon so people really know which monsters are aggresive.
III. Item Search Function
You forgot:

IV. Introduction of side-quests.
V. Targeting modes (which are still undergoing changes)
VI. Re-evaluation of the item and delivery target for all local leves to properly reflect their rank.

There's more but they're more minor fixes like stacks to 99 (honestly, this was a godsend), monster sizes, new journal, battle text change.

Quote Originally Posted by Kimahri View Post
According to this class system. The weapon defines the class. So why are the weaponskills allowed to be transfered? Doesn't it seem just rather odd that your class is restricted to one weapon yet you're able to use the whole range of every weapons' weaponskill? Well I don't know about you, but it seems like a bunch of bologna to me. This is one of many points of argument as to why this system sucks. Maybe, Ceon, you could try to list at least one to defend yours?
Honestly most weapon skills don't name a weapon except for Archer skills and one or two Marauder skills. The rest that name weapons are class specific. That's not the important part though. The important part is that while you can cross-class a lot of weapon skills, any player with half a brain won't cross-class too many as they're just not that effective or worth cross-classing. The skills that one would want to cross-class are mostly buffs, healing skills and the occasional weapon skill though mostly for incapacitation. It all comes back to how well people can actually handle the freedom given to them.

As a Pugilist I could equip Red Lotus but I don't because it's just not that great for me. There's the cross-class penalty already in place, not to mention I just don't need it over my native Pugilist skills which have no penalties on them. I could equip elemental attack spells and start nuking like crazy but I don't because I'm just not built for magic damage. The skills I do cross-class however are things like Feint, Cure II, Bloodbath (not that useful though), Taunt/Provoke if I'm tanking and honestly that's about it. Most of those are for the sake of survivability in a pinch.

It all comes down to how well a player can utilize a given system and how well they can handle choices given to them. I could use all cross-class skills and no native skills but would it be viable? Nope, that's why no one does it.

The only people who want strict restrictions are those who cannot handle freedom.