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  1. #1
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    Quote Originally Posted by Ceons View Post
    Half the people who comment are probably not even playing it now because they are acting as if this game is just the same as when it was released.

    Do you not realize how much better it is now? Wow... If it wasn't for the bland taste that was left behind from release people could see with a little content that this game is just as magical and awesome as the FF games should be.

    People don't change what you don't know. Let them give content and if it doesn't work, they can always go back and LIMIT your game play and go to ancient holy trinity ways. (yay for seeking for group for hours, yay for being completely dependent, yay for being utterly useless by yourself and always needing other people's time to do what you want).
    Yes. It's sooooo much better now...................Wow.........Are you serious, Ceon?

    I. SP/Exp gained upon defeating enemy.
    II. Introduction of an aggro icon so people really know which monsters are aggresive.
    III. Item Search Function

    Before you go off and try to ravage the people who no longer play the game, look at the content yourself and then the thread this is regarding. You're too stupid if you think it has anything to do with what they've been talking about in this thread. Nothing has been changed in a way to make the classes seem more unique. Content isn't just guildleves, quests, missions, etc. It's also the physical content of a character in which you must accomplish first before you are to take on those missions.

    The class system is junk. Just because you think it's pretty butterfllies in your stomach doesn't mean it's like that for all of us. It feels more like some bad fiber in my gut erking me into the cradle position. At least some class restriction is in order, but you're too high and mighty to agree.

    According to this class system. The weapon defines the class. So why are the weaponskills allowed to be transfered? Doesn't it seem just rather odd that your class is restricted to one weapon yet you're able to use the whole range of every weapons' weaponskill? Well I don't know about you, but it seems like a bunch of bologna to me. This is one of many points of argument as to why this system sucks. Maybe, Ceon, you could try to list at least one to defend yours?

    Edit: Oh, I forgot to comment on that last paragraph. This is a MMORPG not a single-player RPG. These games were developed for the sole intention of group participation. It was meant for you to find others with a common need to progress in the game. Yet you could still do a lot of stuff solo. All I did was have two characters running so I could solo my own experience and materials. If you don't like it, then go back to playing by yourself on the console.

    Edit II: I'm so sorry for all these edits, but I just remembered this quote from Dreamer.

    "It's kind of sad, really. We finally have an MMO that gives us some actual freedom in designing our character and people are so flabbergasted by the idea that they start yelling for restrictions."

    That is completly not true. Any MMO based off a Talent Tree system allowed you freedom in designing your character's abilities and stats. Case in point would be Diablo II. This current system is abusing your right to freedom by letting you take everything to drastic measures to cope with any challenge you may face by yourself without sacrificing much. That's the reason why MMO's were/are popular because people love team-work to accomplish goals you couldn't do alone. Being able to solo things most people couldn't only established a sense of elitism. Nothing more.
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    Last edited by Kimahri; 03-28-2011 at 11:53 PM.

  2. #2
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Kimahri View Post
    I. SP/Exp gained upon defeating enemy.
    II. Introduction of an aggro icon so people really know which monsters are aggresive.
    III. Item Search Function
    You forgot:

    IV. Introduction of side-quests.
    V. Targeting modes (which are still undergoing changes)
    VI. Re-evaluation of the item and delivery target for all local leves to properly reflect their rank.

    There's more but they're more minor fixes like stacks to 99 (honestly, this was a godsend), monster sizes, new journal, battle text change.

    Quote Originally Posted by Kimahri View Post
    According to this class system. The weapon defines the class. So why are the weaponskills allowed to be transfered? Doesn't it seem just rather odd that your class is restricted to one weapon yet you're able to use the whole range of every weapons' weaponskill? Well I don't know about you, but it seems like a bunch of bologna to me. This is one of many points of argument as to why this system sucks. Maybe, Ceon, you could try to list at least one to defend yours?
    Honestly most weapon skills don't name a weapon except for Archer skills and one or two Marauder skills. The rest that name weapons are class specific. That's not the important part though. The important part is that while you can cross-class a lot of weapon skills, any player with half a brain won't cross-class too many as they're just not that effective or worth cross-classing. The skills that one would want to cross-class are mostly buffs, healing skills and the occasional weapon skill though mostly for incapacitation. It all comes back to how well people can actually handle the freedom given to them.

    As a Pugilist I could equip Red Lotus but I don't because it's just not that great for me. There's the cross-class penalty already in place, not to mention I just don't need it over my native Pugilist skills which have no penalties on them. I could equip elemental attack spells and start nuking like crazy but I don't because I'm just not built for magic damage. The skills I do cross-class however are things like Feint, Cure II, Bloodbath (not that useful though), Taunt/Provoke if I'm tanking and honestly that's about it. Most of those are for the sake of survivability in a pinch.

    It all comes down to how well a player can utilize a given system and how well they can handle choices given to them. I could use all cross-class skills and no native skills but would it be viable? Nope, that's why no one does it.

    The only people who want strict restrictions are those who cannot handle freedom.
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  3. #3
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    You forgot:

    IV. Introduction of side-quests.
    V. Targeting modes (which are still undergoing changes)
    VI. Re-evaluation of the item and delivery target for all local leves to properly reflect their rank.

    There's more but they're more minor fixes like stacks to 99 (honestly, this was a godsend), monster sizes, new journal, battle text change.
    Thank you for including some other things implemented into the game. However these still do not help in terms of this thread's want for more unique class setups and restrictions.

    The important part is that while you can cross-class a lot of weapon skills, any player with half a brain won't cross-class too many as they're just not that effective or worth cross-classing. As a Pugilist I could equip Red Lotus but I don't because it's just not that great for me.
    The only people who want strict restrictions are those who cannot handle freedom.
    Sorry if I cut and paste the bare essentials, but this is just more helpful to me. Why are you against restrictions if you don't even use the weaponskills on other jobs in the first place? You're basically making no sense at all. "Well I don't use them, but I don't want them restricted. You're taking away my freedom to choose!" The reason I want the restrictions is to keep the classes own weaponskills based off THEIR weapon in their own confines is because it's their ONLY weapon allowed. This is similar to the reason why I don't want DoW to use magic. They have no need for it, besides Gladiator in terms of sustaining emnity based off healing itself(or others) to an extent.

    You whine about freedom yet you disregard using that freedom to use certain undesired skills? Thanks for just helping me by saying that you want the best of skills from other jobs to incorporate into your ultimate class. Quit whining about making classes more strict in terms of defining it's own class.

    Maybe next time you should read more of the post besides just quoting it up as quick as possible. I said it needs "Some" restrictions, not all of it. I don't care being able to use bloodbath or whatever that stupid ability is that lets you siphon HP from a single attack. It's the more potent of the classes abilities during the higher levels I wanted restricted to class only. That also brings up the point of class traits unlocked by Guild Marks. Shouldn't be able to use on other classes. But before you say, "Well you don't have to and it's useless to anyway." let me go ahead and say this, "If it's useless as other classes, why not restrict it to class specific?"

    You talk about having the freedom to choose but only choose those abilities that best help a class.....That sounds so much like a sub job system except you want all abilities to be accessable. Bull****. There was consequences in a sub job system that only allowed you to pick from one other job to obtain abilities from. If you chose /whm you were able to heal yourself yet severely let your guard down and dealt less DoT. Not to mention you had considerably less MP if you were a DD class. If you chose /war you were able to deal more DoT through double attack and berserk, yet not be able to heal yourself unless you had your own abilities that let you do so. With this system you're allowed to take the best from every class which in a sense is too overpowering and an abuse to freedom.

    Again before you tell me to restrict myself and leave you alone, I say [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] Using some basic core features used in SE's first MMO wouldn't make it a FFXI-2. When you seen turned based actions being used in FF7 it wasn't FF7-2 when FF8 used the same principle core feature. FFX and FFX-2 were of the same original storyline which prompted it a sequel. If you took FFXI and reskinned it with different classes, storyline, abilities, some new battle mechanics, and I guess graphics, it would be considered a new game. Case in point? From FF12 to FF13!!!!!

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
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    Last edited by Melodicya; 03-29-2011 at 01:58 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.