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  1. #11
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    Join Date
    Mar 2011
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    Mount Gagazet
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    Quote Originally Posted by Ceons View Post
    Half the people who comment are probably not even playing it now because they are acting as if this game is just the same as when it was released.

    Do you not realize how much better it is now? Wow... If it wasn't for the bland taste that was left behind from release people could see with a little content that this game is just as magical and awesome as the FF games should be.

    People don't change what you don't know. Let them give content and if it doesn't work, they can always go back and LIMIT your game play and go to ancient holy trinity ways. (yay for seeking for group for hours, yay for being completely dependent, yay for being utterly useless by yourself and always needing other people's time to do what you want).
    Yes. It's sooooo much better now...................Wow.........Are you serious, Ceon?

    I. SP/Exp gained upon defeating enemy.
    II. Introduction of an aggro icon so people really know which monsters are aggresive.
    III. Item Search Function

    Before you go off and try to ravage the people who no longer play the game, look at the content yourself and then the thread this is regarding. You're too stupid if you think it has anything to do with what they've been talking about in this thread. Nothing has been changed in a way to make the classes seem more unique. Content isn't just guildleves, quests, missions, etc. It's also the physical content of a character in which you must accomplish first before you are to take on those missions.

    The class system is junk. Just because you think it's pretty butterfllies in your stomach doesn't mean it's like that for all of us. It feels more like some bad fiber in my gut erking me into the cradle position. At least some class restriction is in order, but you're too high and mighty to agree.

    According to this class system. The weapon defines the class. So why are the weaponskills allowed to be transfered? Doesn't it seem just rather odd that your class is restricted to one weapon yet you're able to use the whole range of every weapons' weaponskill? Well I don't know about you, but it seems like a bunch of bologna to me. This is one of many points of argument as to why this system sucks. Maybe, Ceon, you could try to list at least one to defend yours?

    Edit: Oh, I forgot to comment on that last paragraph. This is a MMORPG not a single-player RPG. These games were developed for the sole intention of group participation. It was meant for you to find others with a common need to progress in the game. Yet you could still do a lot of stuff solo. All I did was have two characters running so I could solo my own experience and materials. If you don't like it, then go back to playing by yourself on the console.

    Edit II: I'm so sorry for all these edits, but I just remembered this quote from Dreamer.

    "It's kind of sad, really. We finally have an MMO that gives us some actual freedom in designing our character and people are so flabbergasted by the idea that they start yelling for restrictions."

    That is completly not true. Any MMO based off a Talent Tree system allowed you freedom in designing your character's abilities and stats. Case in point would be Diablo II. This current system is abusing your right to freedom by letting you take everything to drastic measures to cope with any challenge you may face by yourself without sacrificing much. That's the reason why MMO's were/are popular because people love team-work to accomplish goals you couldn't do alone. Being able to solo things most people couldn't only established a sense of elitism. Nothing more.
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    Last edited by Kimahri; 03-28-2011 at 11:53 PM.